Comparison of Quiz Hot Potatoes and Kahoot Game Applications Against Learning Outcomes in Information Class X of Citra Citra Christian High School

  • Bendita De Carvalho Pinto UCB
Keywords: hot potato quiz game application, kahoot quiz game application, Learning Outcomes.

Abstract

This study aims: To determine whether there are differences in student learning outcomes by using the application game quiz hot potatoes and the application quiz kahoot game. this type of research used in this study is a quasi-experimental study with nonequivalent control group design. The population in this study was the X grade students of Citra Bangsa Christian High School. The sampling technique used was purposive sampling technique, which was selected as the experimental class I (X IPA1) of 20 students and those selected as the experimental class II (X IPA2) were 20 students. Data collection techniques were performed using a test instrument that is 20 multiple choice questions.

research results obtained in both classes, namely, the average posttest learning outcomes using the game application quiz hot potatoes at 87.5 and the average posttest learning outcomes of informatics using the quiz kahoot game application at 94.75 The results of the t-test data analysis showed that the significance value obtained by sig (2-tailed) = 0,000 <0.05.so it can be concluded that there is a significant difference in the use of the application game quiz hot potatoes and game quiz kahoot on learning outcomes in class X Citra Bangsa Christian High School.

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Published
2020-11-26
How to Cite
Pinto, B. (2020). Comparison of Quiz Hot Potatoes and Kahoot Game Applications Against Learning Outcomes in Information Class X of Citra Citra Christian High School. Jurnal Mahasiswa Pendidikan Informatika (JUMPIKA), 2(1), 9-15. Retrieved from http://ojs.cbn.ac.id/index.php/jumpika/article/view/126