Jurnal Mahasiswa Pendidikan Informatika (JUMPIKA) http://ojs.cbn.ac.id/index.php/jumpika <p>JUMPIKA – JURNAL MAHASISWA PENDIDIKAN INFORMATIKA,&nbsp;merupakan kumpulan artikel hasil penelitian tugas akhir atau skripsi mahasiswa S1 di Program Studi Pendidikan Informatika, Universitas Citra Bangsa.&nbsp;JUMPIKA memuat topik Teknologi Pendidikan, Teknologi Pembelajaran, Jaringan, Multimedia, Pengembangan Sistem Informasi dan Pengembangan Media Pembelajaran.</p> Pendidikan Informatika - Unversitas Citra Bangsa en-US Jurnal Mahasiswa Pendidikan Informatika (JUMPIKA) <p><a href="https://creativecommons.org/licenses/by-sa/4.0/" rel="license"><img src="http://i.creativecommons.org/l/by-sa/4.0/88x31.png" alt="Creative Commons License"></a></p> <p>Every works in&nbsp;<em><strong>JUMPIKA</strong></em>&nbsp;is licensed under a&nbsp;<a href="https://creativecommons.org/licenses/by-sa/4.0/" rel="license">Creative Commons Attribution-ShareAlike 4.0 International License</a>.</p> <p>Authors who publish with this journal agree to the following terms:</p> <ol type="a"> <li class="show">Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a&nbsp;<a href="http://creativecommons.org/licenses/by/3.0/" target="_new">Creative Commons Attribution License</a>&nbsp;that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.</li> <li class="show">Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.</li> <li class="show">Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See&nbsp;<a href="http://opcit.eprints.org/oacitation-biblio.html" target="_new">The Effect of Open Access</a>).</li> </ol> The Influence of the Use of Cooperative Learning Models of Blog Assisted Share Assisted Type on Student Learning Outcomes http://ojs.cbn.ac.id/index.php/jumpika/article/view/125 <p><em>Learning will be more effective if the teacher uses a variety of learning models and learning media. H</em><em>owever, learning at </em><em>Citra Bangsa Christian Middle School shows learning activities carried outconventionally, so that applying cooperative learning models of Think Pair Share type assisted by blogs as a variation of learning that is more lively, active, creative, effective and fun.</em></p> <p><em>This study aims to study the differences between Cooperative Learning Models Think Pair Share Assisted Blog type on learning outcomes. The research method uses nonequivalent control group design. The population in this study was the entire class of students of Citra Bangsa Kupang SMPK. Sampling was done by purposive sampling, namely in class VIII as an experimental group and VIII E. The instrument used was a multiple choice test and student questionnaire.</em></p> <p><em>The data analysis technique used independent t-test. The results obtained by the average value of the pretest of the experimental group and the control group were 60.45 and 60. While the posttest for the experimental group and the control group was 86.13 and 80, the average percentage of the research questionnaire was 82.06%. The results of the t-test analysis of significance value of 0,000 &lt;0.05 which means that H0 is rejected and Ha is accepted based on the hypothesis formulation criteria. The results of the study obtained conclusions from the Think Pair Share type of cooperative learning model aided by blogs on student learning outcomes,</em></p> Arance Tahunas ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 2020-11-26 2020-11-26 2 1 1 8 Comparison of Quiz Hot Potatoes and Kahoot Game Applications Against Learning Outcomes in Information Class X of Citra Citra Christian High School http://ojs.cbn.ac.id/index.php/jumpika/article/view/126 <p><em>This study aims: To determine whether there are differences in student learning outcomes by using the application game quiz hot potatoes and the application quiz kahoot game. this type of research used in this study is a quasi-experimental study with nonequivalent control group design. The population in this study was the X grade students of Citra Bangsa Christian High School. The sampling technique used was purposive sampling technique, which was selected as the experimental class I (X IPA1) of 20 students and those selected as the experimental class II (X IPA2) were 20 students. Data collection techniques were performed using a test instrument that is 20 multiple choice questions.</em></p> <p><em>research results obtained in both classes, namely, the average posttest learning outcomes using the game application quiz hot potatoes at 87.5 and the average posttest learning outcomes of informatics using the quiz kahoot game application at 94.75 The results of the t-test data analysis showed that the significance value obtained by sig (2-tailed) = 0,000 &lt;0.05.so it can be concluded that there is a significant difference in the use of the application game quiz hot potatoes and game quiz kahoot on learning outcomes in class X Citra Bangsa Christian High School.</em></p> Bendita De Carvalho Pinto ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 2020-11-26 2020-11-26 2 1 9 15 Analysis of Learning Outcomes Using the Audio Visual Assisted Demonstration Method in Class III E SDK Citra Bangsa students http://ojs.cbn.ac.id/index.php/jumpika/article/view/127 <p><em>The research method is descriptive qualitative. This study consisted of two stages, namely interviews and questionnaires. This research was conducted at Citra Bangsa Christian Elementary School. The subjects in this study were students of class III E with a total of 22 students consisting of 9 male students and 13 female students. The test results were carried out with a demonstration method that is questionnaire distribution to students. In this study based on the questionnaire answers given to students obtained the results of the questionnaire calculation there are 4 categories namely: Strongly Agree (SS), Agree (S), Disagree (TS) and Strongly disagree (STS). Of the 22 respondents who answered each item by achieving a score of strongly agree 98 (44.00%), agreed the total score was 67 (30.45%), disagreed with a score of 24 (10.90%) and strongly disagreed the score 11 (2 , 42%) respondents. Thus it can be concluded that audio visual learning media is appropriate to be used as a medium in the learning process</em></p> Jeni Harlina Nahe ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 2020-11-26 2020-11-26 2 1 16 19 Analysis of Student Interest in Mathematics Learning through the fifth grade animation media at SDK Citra Bangsa, Kupang city. http://ojs.cbn.ac.id/index.php/jumpika/article/view/128 <p><em>This study aims to see: 1) Knowing the use of animation media for fifth grade students at Citra Bangsa Christian Elementary School, Kupang City, 2) Knowing the interest in learning mathematics of fifth grade students at Citra Bangsa Christian Elementary School Kupang City, this study consisted of 23 students. person. This research uses this type of research is descriptive qualitative in class V B students at SD Kristen Citra Bangsa Kota. Based on the results of the research, it can show that the students' interest in learning mathematics with the volume material of cubes and blocks of students is good and increasing. In terms of learning mathematics, students are serious, diligent, always happy. The use of animation media carried out by the teacher as a learning medium for the volume of cubes and blocks, the teacher uses animation media that is made by themselves based on the material that the teacher wrote and drawn in the form of videos with sizes according to needs that can make it easier for students to understand the material who teaches. The use of animation media which is applied as a teacher's effort to develop students' mathematics.</em></p> Jendri Susanti Tefa ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 2020-11-26 2020-11-26 2 1 20 25 Efektivitas Penggunaan jejaring sosial edmodo terhadap hasil belajar siswa. http://ojs.cbn.ac.id/index.php/jumpika/article/view/147 <p>Penelitian ini bertujuan: Untuk mengetahui perbedaan antara hasil belajar siswa kelas X TIK menggunakan media edmodo. Metode dalam Penelitian ini dilakukan dengan menggunakan metode quasi eksperimental dengan desain nonequivalent control group design. Populasi dalam penelitian ini adalah seluruh siswa kelas X SMA Kristen 1 Kupang. Pengambilan sampel dilakukan dengan Purposive Sampling, yaitu pada kelas X IPA1 sebagai kelompok eksperimen dan kelas X IPA2 sebagai kelompok kontrol dengan jumlah siswa masing-masing sebanyak 23 siswa. Instrumen yang digunakan adalah tes pilihan ganda pada pretest dan posttest dan angket tanggapan siswa. Teknik analisa data yang digunakan untuk mengetahui perbedaan hasil belajar kedua kelas yaitu dengan uji-t untuk mengetahui perbedaan hasil belajar siswa menggunakan media edmodo dan metode konvensional. Hasil penelitian diperoleh nilai rata-rata posttest kelompok eksperimen dan kelompok kontrol sebesar 83,70 dan 78,91. Hasil analisis uji-t nilai signifikansi sebesar 0,001 &lt; 0,05 yang mempunyai arti H<sub>0</sub> ditolak dan Ha diterima berdasarkan kriteria perumusan hipotesis. Hasil penelitian diperoleh simpulan bahwa ada perbedaan hasil belajar siswa yang signifikansi dengan menggunakan media edmodo dan media konvensional.</p> <p>&nbsp;</p> Jefrida Yuditha Asa ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 2020-11-26 2020-11-26 2 1 26 32 PENERAPAN PEMBELAJARAN BERBASIS KOMPUTER (PBK) MODEL TUTORIAL DI SMA KRISTEN 1 KUPANG http://ojs.cbn.ac.id/index.php/jumpika/article/view/148 <p><em>&nbsp;ABSTRACK</em></p> <p><em>Activity and process study of TIK class student of X IPA-A SMA Christian 1 Mussel still lower. That thing is because of its minim of exploiting of media in study. Therefore, require to to strive repair in study of TIK, one of them by using media study of video of tutorial in course of study. This research aim to to increase the understanding of activity learn student so that affect at make-up of understanding learn TIK class student of X IPA-A SMA Christian 1 Mussel [pass/through] usage of video media of tutorial in study.</em></p> Anjelito Lito lebre ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 2020-11-26 2020-11-26 2 1 33 38 PERANCANGAN SISTEM E-LEARNING KATEKISASI BERBASIS WEB PADA GEREJA GMIT MARANATHA OEBUFU http://ojs.cbn.ac.id/index.php/jumpika/article/view/203 <p><em>Manase Bauana 2020 , Designing a Web- Based Catechism E-Learning System at the Maranatha Oebufu GMIT </em><strong><em>Church</em></strong><em> . Lecturer Supervisor I John Einstein , Kom ., M.Cs and lecturer Supervisor II Asti Yunita Benu , S.Pd ., M.Pd .</em></p> <p><strong><em>E-Learning is one of the forms of education that combine motivation , communication , efficiency and </em></strong><strong><em>technology</em></strong><strong><em> . However , along with the times , E-Learning can also be used by the general public , especially in the Church environment . Based on a review at the Oebufu Maranatha GMIT Church .</em></strong></p> <p><em>Researchers discovered the problem at the time of teaching catechism among other things: a lot of the content of the </em><em>Bible</em><em> that should be studied , while the time of learning is very short ie a week once . So much the content of the Bible that do not have time to in the study as a whole because of passages book or material catechism only be obtained from the teacher at the time of learning in church , time for teachers is very short .</em></p> <p><em>The aim is to make it easier for teachers to present Catechism learning materials through Website - based E-Learning and to make it easier for catechism members to learn learning materials . The </em><em>method</em><em> that is used in the development of the system is SDLC ( Software Development Live Cycle ) <strong>with engineering prototype.</strong></em></p> <p><strong><em>The results of the research it is a system of e-learning -based website that facilitates faculty and members of the teaching catechism . The results of system testing on the usability aspect obtained a percentage of </em></strong><strong><em>82</em></strong><strong><em> , 04 % ( Very good or feasible ).</em></strong></p> manase bauana ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 2020-11-26 2020-11-26 2 1 39 45