Jurnal Pendidikan Teknologi Informasi (JUKANTI)
https://ojs.cbn.ac.id/index.php/jukanti
<div class="description"> <p><strong>Jurnal Pendidikan Teknologi Informasi (JUKANTI)</strong> is a National Journal with ISSN No.: 2621-1467 in the field of information technology education which contains scientific writings on the results of research by students and or lecturers. This journal is expected to develop research and make a meaningful contribution to increasing research resources in Information Technology and Education.</p> <p>JUKANTI is published by the Technology Information Education Major, (Program Studi Pendidikan Informatika) from Citra Bangsa University (<a title="Universitas Citra Bangsa" href="https://ucb.ac.id/" target="_blank" rel="noopener">Universitas Citra Bangsa</a>).</p> <div class="w-full text-token-text-primary" dir="auto" data-testid="conversation-turn-3" data-scroll-anchor="false"> <div class="py-2 px-3 text-base md:px-4 m-auto md:px-5 lg:px-1 xl:px-5"> <div class="mx-auto flex flex-1 gap-3 text-base juice:gap-4 juice:md:gap-6 md:max-w-3xl lg:max-w-[40rem] xl:max-w-[48rem]"> <div class="relative flex w-full min-w-0 flex-col agent-turn"> <div class="flex-col gap-1 md:gap-3"> <div class="flex flex-grow flex-col max-w-full"> <div class="min-h-[20px] text-message flex flex-col items-start whitespace-pre-wrap break-words [.text-message+&]:mt-5 overflow-x-auto gap-3" dir="auto" data-message-author-role="assistant" data-message-id="503ebe21-e755-4f8f-92d3-27225d7c62f2"> <div class="markdown prose w-full break-words dark:prose-invert light"> <p>JUKANTI is published biannually, with issues in April and November. Submission periods begin in January for the April issue and in June for the November issue. The publication process is divided into four stages:</p> <ol> <li><strong>Submission</strong>: Authors upload their articles in Word format along with documents for plagiarism checks and a certification letter. Submission guidelines can be found on the journal's website.</li> <li><strong>Review</strong>: Articles are reviewed by appointed reviewers within a maximum of 12 weeks. If revisions are required, authors must resubmit the revised manuscript using the same submission entry.</li> <li><strong>Copyediting</strong>: After acceptance by reviewers and editors based on scholarly merit, this stage involves a publication fee and layout editing by the editorial team. Authors receive a Letter of Acceptance (LOA) upon payment.</li> <li><strong>Production</strong>: The article is finalized for publication and assigned a DOI by the editors.</li> </ol> <p>If any ethical violations, such as plagiarism, are found at any stage, the article will be rejected, and the author will be blacklisted from future submissions.</p> </div> </div> </div> </div> </div> </div> </div> </div> <p>To submit scientific articles to JUKANTI, first read the article submission instructions.</p> </div>Program Studi Pendidikan Informatika, Universitas Citra Bangsaen-USJurnal Pendidikan Teknologi Informasi (JUKANTI)2621-1467<h3>JUKANTI Journal License</h3> <p><a title="JUKANTI" href="https://ojs.cbn.ac.id/index.php/jukanti" target="_blank" rel="noopener">JUKANTI</a> is committed to promoting open access and the free distribution of knowledge. We implement the following license model to ensure fair and ethical use of the materials published.</p> <h4>Creative Commons Attribution 4.0 International License (CC BY 4.0)</h4> <p>All articles published by <a title="JUKANTI" href="https://ojs.cbn.ac.id/index.php/jukanti" target="_blank" rel="noopener">JUKANTI</a> are licensed under the <a href="https://creativecommons.org/licenses/by/4.0/" target="_new">Creative Commons Attribution 4.0 International License</a>. This license allows users to:</p> <ul> <li><strong>Copy and Distribute</strong>: Users are free to copy, distribute, and display the original work, provided they give appropriate credit to the authors and the source.</li> <li><strong>Adapt</strong>: Users can modify, change, and build upon the original work, provided they give appropriate credit and indicate if changes were made.</li> <li><strong>Commercial Use</strong>: Users can use the work for commercial purposes, provided they give appropriate credit.</li> </ul> <h4>Author Obligations</h4> <p>Authors publishing their articles with <a title="JUKANTI" href="https://ojs.cbn.ac.id/index.php/jukanti" target="_blank" rel="noopener">JUKANTI</a> agree to:</p> <ul> <li>Guarantee that the work is original and free from copyright infringement.</li> <li>Grant permission to JUKANTI to publish the work under the CC BY 4.0 license.</li> <li>Retain the original copyright of their work, with the publication license granted to JUKANTI.</li> </ul> <h4>Compliance with DOAJ</h4> <p><a title="JUKANTI" href="https://ojs.cbn.ac.id/index.php/jukanti" target="_blank" rel="noopener">JUKANTI</a> is committed to complying with the guidelines and standards set by the <a title="Directory of Open Access Journals (DOAJ)" href="https://www.doaj.org/" target="_blank" rel="noopener">Directory of Open Access Journals (DOAJ)</a>. We strive to ensure integrity, transparency, and high quality in all our publications.</p> <p>For further questions or clarifications regarding this license, please contact Jukanti Editor at <a title="Mail to jukanti.ejournalcbn@gmail.com" href="https://ojs.cbn.ac.id/index.php/jukanti/management/settings/distribution/mailto:jukanti.ejournalcbn@gmail.com" target="_blank" rel="noopener">jukanti.ejournalcbn@gmail.com.</a></p>PENGEMBANGAN SISTEM MONITORING DAN KONTROL PERALATAN LISTRIK RUMAH TANGGA BERBASIS INTERNET OF THINGS (IOT) MENGGUNAKAN ESP-01S DAN PZEM-004T
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1524
<p>The high energy consumption in the residential sector calls for technology-driven solutions to improve efficiency and user control. This research develops an Internet of Things (IoT)-based system for monitoring and controlling household electrical appliances using ESP-01S and the PZEM-004T sensor. The system comprises a monitoring module, control module, API server, and Android application. Electrical parameters are transmitted in real-time to a web server and displayed on the mobile interface, which also allows ON/OFF device control. Testing shows the system is accurate and responsive, with an average measurement error of less than 2% compared to conventional instruments. This system offers a scalable and cost-effective approach to household energy management using IoT.</p>Adnan ZulkarnainMiftahul Miftahul
Copyright (c) 2025 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2025-04-302025-04-3081788510.37792/jukanti.v8i1.1524LEARNING MEDIA FOR ANIMAL CLASSIFICATION BASED ON FOOD TYPES BASED ON AUGMENTED REALITY
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1523
<p>This research develops Augmented Reality-based learning media for classifying animals based on food type for junior high school students. This research aims to answer the challenges of science learning which is often less interesting and interactive. Augmented Reality technology was chosen to visualize animals in 3D, strengthen conceptual understanding, and increase student engagement. Augmented Reality technology allows students to view 3D animal visualizations interactively, providing a more interesting and enjoyable learning experience. This research methodology uses the Research and Development (R&D) model with the ADDIE approach (Analysis, Design, Development, Implementation, Evaluation). learning materials. Learning media is tested for suitability through validation from material experts, media experts, and student responses. The validation results show that the material aspect received a score of 85% and the media aspect received a score of 83%, both categorized as "Very Eligible". Student testing resulted in an 89% satisfaction rate, also in the “Very Worth It” category. In conclusion, this Augmented Reality-based learning media is effective and practical in increasing students' understanding of animal classification. This application also makes learning easier, which can be done anytime and anywhere via a smartphone device.</p>Amanda Ayu PuspitasariDwi Ratnawati
Copyright (c) 2025 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2025-04-302025-04-3081869510.37792/jukanti.v8i1.1523IMPLEMENTASI OPENSID SEBAGAI MEDIA PENGEMBANGAN DIGITALISASI INFORMASI UNTUK MENINGKATKAN TRANSPARANSI PELAYANAN DESA
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1520
<p><em>Information management in villages is one of the challenges in realizing governance that is transparent and responsive to community needs. In an effort to increase transparency and quality of services in villages, OpenSid has been implemented as a medium for digitizing information. This research aims to analyze the implementation of OpenSid in supporting the digitalization of information at the village level and its impact on transparency and public services. The research method used is a qualitative approach with a case study in one of the villages that has implemented OpenSid. Data was obtained through interviews, observation and document analysis. The research results show that the use of OpenSid is able to increase access to information and simplify the flow of village services, thereby making a positive contribution to transparency and quality of services to the community. These findings provide guidance for other villages that wish to adopt similar technology in an effort to strengthen good governance.</em></p>Abdurahman SetiaTaufik TaufikNur FitrianingsihIta Fitriati
Copyright (c) 2025 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2025-04-302025-04-3081697710.37792/jukanti.v8i1.1520HUBUNGAN LITERASI DIGITAL DAN PROKRASTINASI AKADEMIK PADA MAHASISWA BARU FAKULTAS TEKNOLOGI INFORMASI UNIVERSITAS KRISTEN SATYA WACANA
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1503
<p>This study aims to analyze between digital literacy and academic procrastination in new students at the Faculty of Information Technology, Satya Wacana Christian University. The digitalization era requires students to have adequate digital literacy competencies to search, evaluate, utilize, and create digital content. However, many students still have difficulty in managing time and completing academic assignments on time, which leads to academic procrastination. This study uses a quantitative approach with an online survey method. Data were obtained from 50 new students who were randomly selected through a questionnaire that measured their level of digital literacy and academic procrastination. The analysis was carried out descriptively and using linear regression to see the relationship between the two variables. The results of this study are expected to provide better insight into the factors that contribute to academic procrastination and formulate strategies that can help students improve their academic productivity through digital literacy. Thus, this study is expected to provide benefits for the development of a more effective education system and improve the quality of learning in higher education in the digital era.</p>Tiara Lumban GaulAngela Atik Setiyanti
Copyright (c) 2025 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2025-04-302025-04-3081586810.37792/jukanti.v8i1.1503RANCANG ULANG USER INTERFACE DAN USER EXPERIENCE PADA STARS USKSW MENGGUNAKAN METODE USER CENTERED DESIGN DAN HEURISTIC EVALUATION
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1502
<p>STARS UKSW is a web-based system used to formally record student activities at Satya Wacana Christian University. To ensure that this website can be used effectively, it is important to pay attention to the quality of the user interface (UI). In order to evaluate the extent to which the interface of this website is optimal, a usability test was carried out using the heuristic evaluation method developed by Jacob Nielsen. The results of this study show that students feel confused when using the website, especially because of the unfamiliar layout and icons, as well as difficulties in understanding the flow of using the system. A redesign to improve the user experience (UX) was undertaken based on these issues. The User-Centered Design (UCD) approach is applied in this redesign process to ensure that the resulting design is more aligned with the needs and choices of the users. This is expected to improve the overall quality of the STARS UKSW website by creating a more effective design in line with the target users.</p> <p>.</p>Immanuel Gratia Wibawa Herbert SihombingNina Setiyawati
Copyright (c) 2025 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2025-04-302025-04-3081475710.37792/jukanti.v8i1.1502PERANCANGAN ABSENSI PEGAWAI ENGINEERING COFFEE BERBASIS IOT (INTERNET OF THINGS)
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1466
<p>This study aims to design an Internet of Things (IoT)-based attendance system to enhance efficiency, accuracy, and employee discipline at Engineering Coffee. The research employed the Research and Development (R&D) method with the Waterfall model, encompassing the stages of needs analysis, system design, implementation, and testing. Data were collected through observation, interviews, literature review, documentation, and user surveys. The attendance system is equipped with ESP32Cam devices integrated with a mobile application and Google Spreadsheet for real-time recording. The testing results showed a 100% validation rate for all system components, including IP/WiFi connectivity, data processing, and application interface. Evaluation through user questionnaires revealed an average user satisfaction score of 83.75%, categorized as “Highly Feasible.” The system successfully addresses the limitations of manual attendance methods, which were previously inaccurate and inefficient, providing a practical solution that can be applied to various work environments.</p>Alfarandi Rozul Dwi ArloviFirman FirmanSahiruddin Sahiruddin
Copyright (c) 2025 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2025-04-302025-04-3081414610.37792/jukanti.v8i1.1466PENGEMBANGAN MEDIA PEMBELAJARAN SISTEM PEREDARAN DARAH PADA MANUSIA BERBASIS AUGMENTED REALITY
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1456
<p>Developments in the field of information technology are currently experiencing very rapid increases. The use of information technology is not only in the business world, but also in the public sector. One institution that utilizes information technology is a school institution. In the world of education, there are many multimedia applications for learning. Both in the form of applications and learning media that can support students' ability to understand learning. This research discusses the development of augmented reality-based learning media for the circulatory system in humans. Which aims to broaden students' insight into augmented reality technology and make learning more interesting so that it can increase student motivation in the learning process. This development uses the ADDIE- Analysis, Design, Development, Implementation, Evaluation method. The media has been tested for suitability by media experts who obtained 83.93% very good results, then material experts who obtained 94.64% very good results, and respondents who obtained 90.75% very good results.</p>Ananda Putri ZafiraTri Widodo
Copyright (c) 2025 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2025-04-302025-04-3081324010.37792/jukanti.v8i1.1456PENGEMBANGAN MEDIA PEMBELAJARAN LAPISAN BUMI BERBASIS AUGMENTED REALITY
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1457
<p>Learning about the layers of the earth at junior high school (SMP) level often experiences problems. Limited teaching aids and visual media make learning less supportive. The current learning process must go hand in hand with technological developments. Research in developing <em>Augmented Reality</em>-based learning media for earth layers aims to introduce various types of earth layers and their characteristics. The development of this learning media uses the Research and Development (R&D) method with the ADDIE development model. This learning media has gone through a media expert validation test process by obtaining a score of 79% in the media category "suitable" for use. The material expert validation test with a score of 85% was included in the material category "very suitable" for use. Furthermore, the results of the user test totaling 10 people obtained a score of 81% in the category "very suitable" for use.</p>Deni Andreyan FenezaTri Widodo
Copyright (c) 2025 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2025-04-302025-04-3081253110.37792/jukanti.v8i1.1457SIMULASI DAN ANALISIS EFEKTIVITAS SISTEM KEAMANAN JARINGAN MENGGUNAKAN INTRUSION PREVENTION SYSTEM (IPS) BERBASIS WAZUH
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1454
<h1><em>Abstract</em></h1> <p><em>Computer network security is a crucial aspect in the digital era, especially with the growing complexity and dynamics of cyber threats. This study aims to simulate a network security system using a Wazuh-based Intrusion Prevention System (IPS), an open-source security platform that integrates threat detection, prevention, and monitoring. The research methodology involves designing network topology, configuring Wazuh as an IPS, and conducting tests to evaluate its effectiveness in detecting and mitigating security threats. The simulation results show that Wazuh is capable of identifying and preventing attacks such as brute force and Cross-Site Scripting (XSS) attacks with satisfactory accuracy. This study provides practical insights into implementing an IPS-based network security system, particularly for organizations with limited resources.</em></p> <p> </p>Andika AndikaRissal Efendi, M.Kom
Copyright (c) 2025 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2025-04-302025-04-3081172410.37792/jukanti.v8i1.1454PENGEMBANGAN MEDIA AUDIO VISUAL BERBASIS VIDEO ANIMASI CANVA PADA MATA PELAJARAN INFORMATIKA
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1432
<p>In improving the quality of computer science learning in schools, the use of audio-visual media has proven to be effective in increasing student understanding. one of them is a lack of learning resources, difficulty remembering, lack of student concentration when studying, student participation in learning is still not visible, one of the factors that makes students bored when carrying out learning activities so that students do not listen to the teacher who is explaining. The solution is that one of the tools that has emerged as a solution for creating attractive and easily customizable visual content is Canva animated videos. The aim of this research is to determine the level of suitability of Canva-based learning media in Informatics subjects. The method in this research is development research (Research and Development). The data collection technique used is expert validation testing. The results of the validation of the suitability of Canva media by media experts obtained a score of 93.7% in the "very suitable" category, the results of the material expert's assessment obtained a score of 84% in the "very suitable" category, and the results of the assessment from students obtained a score of 98% in the category “very suitable”. So, it can be concluded that audio visual learning media based on Canva animated videos<em> is suitable for use in the Informatics subject, class VII data structure material at SMP Plus As'adiyah</em>.</p>Dyan YulianaSiti SeituniNurin Kartika Wahyuningsih
Copyright (c) 2025 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2025-04-302025-04-308111610.37792/jukanti.v8i1.1432ANALISIS RESPON SISWA TERHADAP PENGEMBANGAN HYBRID LEARNING BERBASIS MOODLE PADA MATA PELAJARAN IPA DI SMAN 4 KENDARI
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1425
<p><em>The results of this study show that the combination of online learning and project learning is an effective approach in improving the quality of learning. This has important implications for the development of education in the future, where innovative and flexible learning methods are increasingly needed<strong>.</strong></em></p>Anggita PebriantiDarman Darman Alfiah Fajriani
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-302024-11-308132733510.37792/jukanti.v7i2.1425PENERAPAN DAN EVALUASI TATA KELOLA TEKNOLOGI INFORMASI DENGAN FRAMEWORK COBIT 5 DOMAIN MEA DI APOTEK ANANDA RANTEPAO
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1413
<p>Information technology is one of the fields of science that can provide added value to a company so that the performance of the company can run effectively and efficiently. The role of it is very important to achieve the vision and mission of the company so that good governance is needed. Good IT governance will help all factors related to the use of it to make it easier to obtain profits as expected by the company. Therefore, the role of it is very important for the company to achieve its goals. IT management is a form of planning the use of it in accordance with the vision, mission and objectives of the company. Control and direction of it will minimize the risks that will occur so that the use of it can provide added value to the company to achieve its goals. Therefore, Ananda Rantepao pharmacy must get an application in the MEA Domain (monitor, evalute, and asses). COBIT (Control Objective for Information Technologies) is a collection of information and IT governance frameworks that represent structured and controllable activities. MEA (monitor, evaluate, and assess) is the domain of COBIT 5 that is used to conduct audits and IT Governance at Ananda Rantepao pharmacies. The use of COBIT 5 framework can be implemented on all types of organizations and companies of any size. The implementation of IT governance with the COBIT 5 domain MEA framework at Ananda Rantepao Pharmacy is expected to maximize the company's performance with the use of it in accordance with the objectives. Apotek Ananda Rantepao has not conducted an audit on existing IT so that the level of IT capabilities is not yet known, therefore it is necessary to conduct IT governance so that information technology can be controlled and work efficiently. The methods of this study are quantitative methods that use surveys or questionnaires that will be given to the subject of research to obtain conclusions, and qualitative methods obtained from interviews and observations on the company for accurate analysis results.</p>Garry Fatrick Bianca MadikaJohan Tambotoh
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-298130531510.37792/jukanti.v7i2.1413PERANCANGAN APPLIKASI BERGERAK TRASHSURE DENGAN DESIGN THINKING SEBAGAI SOLUSI PERMASALAHAN SAMPAH BERBASIS KOMUNITAS
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1373
<p>Waste from meetings and gatherings is often just thrown away and collected by garbage collectors. This garbage has economic value for the surrounding community as an additional income. However, collecting this kind of garbage requires communication media that can help to connect the owners and the garbage collectors. To understand the underlying mechanisms in creating good communication media, this study utilizes a design thinking method to design TrashSure, a community-based mobile application without financial transactions and less profit-oriented. The TrashSure application was designed by analyzing the interview data of 10 people for each actor type: garbage collector and garbage owner. We received some feature recommendations to advance the communication channels, such as trash ownership and supporting data, such as time, type, volume, and location. In addition, the rating feature is essential to understand the credibility of the garbage collectors. Then, we evaluate the usability using the System Usability Scale (SUS) with ten respondents. The result shows a fairly good predicate with a score of 75.25.</p>Halim Budi SantosoJong Jek SiangJosephine Vania Soerjanto
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-298127829310.37792/jukanti.v7i2.1373IMPLEMENTASI METODE SIMPLE ADDITIVE WEIGHTING DALAM PEMILIHAN JASA PENGIRIMAN BARANG
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1369
<p><em>The restrictions imposed by the government to prevent the spread of COVID-19 have had significant impacts, particularly on the economic sector, leading many companies and small shops to close their businesses. This situation has changed shopping habits, especially among students who use e-commerce platforms in collaboration with delivery service companies to meet personal needs. However, many items ordered through delivery services do not meet expectations upon arrival, such as damaged goods, lost items, and deliveries that do not match the estimated time. The purpose of this research is to create a calculation within the decision-making system that can assist students in making accurate and fast decisions using the SAW method. The data collection was conducted by distributing questionnaires to 100 respondents who are students and have used delivery services. Based on the results obtained using the SAW method, J&T Express ranked first with the highest final score of 0.881, followed by JNE in second place with a final score of 0.765. Next, in third place is SiCepat with a final score of 0.599, Ninja Express in fourth place with a final score of 0.291, POS Indonesia in fifth place with a final score of 0.238. Then, in sixth place is TIKI with a final score of 0.166, and finally, Lion Parcel ranked seventh with a final score of 0.124.</em></p>Paulina KotaAdi Nugroho
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-298126827710.37792/jukanti.v7i2.1369PERENCANAAN STRATEGIS SISTEM INFORMASI MENGGUNAKAN METODE WARD AND PEPPARD (STUDI KASUS KAFE TEPI KOTA)
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1358
<p><em>Kafe Tepi Kota is a coffee shop that provides various variants of brewed coffee products. Kafe Tepi Kota is using Information Systems/Information Technology (IS/IT) to assist running business processes. The implementation of IS/IT at Kafe Tepi Kota still has various problems. It can be said that one of the causes is due to the use of IS/IT which is not based on IS/IT strategic planning. This research was conducted using a qualitative descriptive method and using the Ward and Peppard framework analysis method. It can be concluded by analyzing external/internal business conditions and external/internal IS/IT to produce IS/IT portfolio proposals needed to make Kafe Tepi Kota business processes more effective and efficient.</em></p> <p><strong> </strong></p> <p> </p> <p> </p>Tengku Michael Jimi Lanteng LantengChrist Rudianto
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-298129430410.37792/jukanti.v7i2.1358IMPLEMENTASI ISO 31000:2018 DALAM MANAJEMEN RISIKO FITUR GADAI PADA APLIKASI PEGADAIAN DIGITAL SERVICE
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1342
<p><em>This research aims to apply the ISO 31000:2018 framework in risk management activities in the Pawn feature of the Pegadaian Digital Service (PDS) Application used at PT. UPC Mangunsarkoro pawn shop. PDS is a system that helps make it easier for customers to transact various pawnshop services online. This research data was obtained through interviews and observation. The stages of this research follow the ISO 31000:2018 standard, namely the communication and consultation stage, context setting stage, assessment stage, risk treatment, and monitoring and review stage. From the risk management activities in the Pawn feature of the PDS application, it was found that there were 11 risk opportunities in the application, with two risk opportunities at a high level, eight risk opportunities at a medium level, and one risk opportunity at a low level. The results of this research also provide suggestions for treating the risks in the Pawn feature of the PDS application and creating risk management documentation to help PT. Pegadaian UPC </em></p>Aldo Jaya MahendraEvi Maria
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-298125526710.37792/jukanti.v7i2.1342EVALUASI USABILITY PADA LEARNING MANAGEMENT SYSTEM PERGURUAN TINGGI MENGGUNAKAN USER EXPERIENCE QUESTIONNAIRE
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1339
<p><em>In the digital era, the use of technology in education is a must, such as a Learning Management System (LMS). Satya Wacana Christian University (UKSW) implemented the Flexible Learning (FLEARN) programme to facilitate learning. This research evaluates the usability of the LMS using the User Experience Questionnaire (UEQ) method. A UEQ questionnaire with 26 attributes and a 7-point rating scale was distributed via Google Form to WKSW students. The data was analysed using Cronbach Alpha coefficient and interpretation of the results of each attribute. The results showed that the mean scores of the six UEQ scales: attractiveness (1.442), clarity (1.722), efficiency (1.838), accuracy (1.314), stimulation (1.209), and novelty (0.856). The efficiency scale has the highest score, indicating that FLEARN UKSW is efficient in learning, while novelty has the lowest score, indicating a lack of innovation. Only the efficiency scale is categorised as good, while the other scales are above average, so the usability of FLEARN UKSW is good, but improvements are needed on navigation, visual quality, and readability of the LMS text. The research results are expected to be a reference for the future development of FLEARN UKSW.</em></p>Wynand Heskia RahangmetanMelkior N. N. Sitokdana
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2024-11-292024-11-298124525410.37792/jukanti.v7i2.1339EFEKTIVITAS MODEL PEMBELAJARAN PROJECT BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA PEMBELAJARAN DESAIN GRAFIS
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1336
<p>This research aims to determine the effectiveness of the Project Based Learning learning model in improving student learning outcomes, especially in graphic design learning with a step-by-step approach to the Project Based Learning model. This research uses a quantitative approach with a whole group comparison design experimental method. This research uses an instrument in this research in the form of a questionnaire. Then the data was analyzed using the Independent Sample t-test.</p>Ahmad Indra HarahapAndrean AndreanHarry Pratama Figna
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2024-11-302024-11-308133634410.37792/jukanti.v7i2.1336EVALUASI PENERAPAN APLIKASI ELSIMIL DALAM MENGATASI RISIKO STUNTING PADA KADER TPK DI KELURAHAN KEPANJEN MALANG
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1329
<p><em>The National Population and Family Planning Agency has developed a new application called the Electronic Application Ready for Marriage & Ready for Pregnancy to help reduce stunting in Indonesia. The app is aimed at prospective brides, toddlers, Fertile Age Couples, Pregnant Women, and Postpartum Mothers as a screening tool to detect risk factors for stunting. Running the ELSIMIL application requires assistance from Family Assistance Team cadres to screen targets. The purpose of this study was to determine the application of the ELSIMIL application in overcoming the risk of stunting in TPK cadres in Kepanjen Village, Malang Regency. This study used qualitative methods and a case study design to examine the effectiveness of ELSIMIL, a data screening and filling tool, used by TPK cadres. Data collection techniques used interviews, observation, and documentation using domain analysis. The results show that ELSIMIL is effectively used by TPK cadres for screening and filling in target data. ELSIMIL is efficient to use with fast screening results through easy to use functions and features. The ELSIMIL application can be accessed equally by all TPK cadres but there are still many obstacles both personal and from the system. ELSIMIL is responsive displaying the functions of the application features without interruption when responding to TPK cadres when entering sasa ran data. ELSIMIL is precise displaying no interference generated from outside the system and is safe for TPK cadres. Evaluation of the implementation ELSIMIL application will have an impact on reducing stunting rates in Indonesia.</em></p>Dita Ayu Amelia AnggraeniWandi WandiJupriyono Jupriyono
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-298123624410.37792/jukanti.v7i2.1329PERAN SELF-EFFICACY DALAM PENGGUNAAN TEKNOLOGI INFORMASI DI KONTEKS PENDIDIKAN: STUDI KASUS DI SMKN 1 KUPANG BARAT
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1327
<p>This research examines the role of self-efficacy in the use of information technology at SMKN 1 Kupang Barat. The study adopts a mixed methods approach, combining qualitative case study with quantitative methods using Likert scales. Participants include teachers and students actively using information technology in their learning processes. The research findings indicate varying levels of self-efficacy among participants, with the majority of teachers demonstrating high self-efficacy due to training and school management support. Students exhibit diverse levels of self-efficacy influenced by prior experience and access to devices. Analysis of the Likert scale questionnaires indicates a positive perception towards the use of technology in enhancing learning quality and preparing students for the future. Practical implications of this study include the necessity for ongoing teacher training, school management support, and optimization of technological resources to enhance the integration of information technology in learning at SMKN 1 Kupang Barat. Additionally, the study offers guidelines for the development of more effective educational policies in the future.</p>Dortean Amelia Jois JahaChristmas Prasetia Ate
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-298131632610.37792/jukanti.v7i2.1327ANALISIS MANAJEMEN RISIKO TEKNOLOGI INFORMASI MENGGUNAKAN FRAMEWORK ISO 31000 PADA UNIT PEGADAIAN CABANG (UPC) RATAHAN
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1314
<p><em>This research aims to analyze and minimize the impact of the risks that will occur at UPC Pegadaian Ratahan. Risk management analysis in this research uses the ISO 31000 framework guidelines which consist of the risk identification, risk analysis, risk evaluation, and risk treatment. The results found there are 14 risks that can disrupt business processes, but of the 14 risks there are no risks with a high risk level, there are 10 medium risk level risks, and 4 low risk level risks. To reduce the impact of the risks that have been identified in this research, risk treatment strategies are applied, including Mitigating risks (Fire, Abuse of access rights, Human error, UI design that is difficult to understand, Power outages, Network connection problems, Hacking, Data theft/hardware), Risk escalation (Trouble web server, Server down), Avoiding risks (Hardware damage, Data corrupt), Accepting risks (Earthquake, Flood). This research is expected to help UPC Pegadaian Ratahan to minimize the risks that may occur in the future.</em></p>Cindy Claudya TurambiChrist Rudianto
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-298122023510.37792/jukanti.v7i2.1314HUBUNGAN PENGETAHUAN MASYARAKAT DENGAN PENGGUNAAN APLIKASI MOBILE JKN DI PUSKESMAS KENDALSARI
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1311
<p>Jumlah masyarakat Indonesia yang telah terdaftar anggota JKN yaitu 255,89 juta jiwa dari seluruh penduduk Indonesia dan hanya 4,15% dari jumlah tersebut yang mendownload program <em>mobile </em>JKN diponselnya. Dari studi pendahuluan pada Puskesmas Kendalsari hanya terdapat sebanyak 11,6% pasien yang mendaftar menggunakan aplikasi <em>mobile</em> JKN pada periode April-Juni 2023. Bertujuan guna menganalisis interaksi wawasan masyarakat dengan pemakaian <em>mobile</em> JKN pada Puskesmas Kendalsari. Metode yang dipakai ialah analitik kuantitatif dengan lokasi penelitian yaitu Puskesmas Kendalsari. Objek penelitian ini adalah 96 responden dari peserta Jaminan Kesehatan Nasional yang mendaftar di Puskesmas Kendalsari. Teknik pengumpulan data dengan cara pengisian kuesioner yang didahului dengan uji validitas serta reliabilitas pada kuesioner yang tersedia. Dalam penelitian ini, variabel independent adalah pengetahuan masyarakat, sedangkan variabel dependennya adalah penggunaan aplikasi <em>mobile</em> JKN. Analisis data dilakukan memakai analisis univariat dan bivariat yang menggunakan pengujian <em>chi-square</em>. Sebanyak 52% responden memliki pengetahuan yang baik terkait aplikasi <em>mobile </em>JKN, sebanyak 57% responden belum memanfaatkan <em>mobile </em>JKN dan terdapat interaksi wawasan dengan pemakaian aplikasi <em>mobile </em>JKN di Puskesmas Kendalsari (P-Value < 0,005). Bahwa masyarakat yang memiliki pengetahuan yang baik terkait aplikasi <em>mobile </em>JKN menyebabkan seseorang tersebut akan menggunakan aplikasi <em>mobile</em> JKN untuk mempermudah proses pendaftaran.</p>Mustika Sinci DahliaHartaty Sarma SangkotPrima Soultoni Akbar
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2024-11-292024-11-298121021910.37792/jukanti.v7i2.1311PENGEMBANGAN SISTEM INFORMASI TRACKING OUTBOUND MENGGUNAKAN PENDEKATAN DESIGN SCIENCE RESEARCH
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1307
<p>Information systems for companies can be an important step because information systems play a vital role in managing, storing, processing, and accessing information efficiently. Researchers conducted research at PT Saleslab, a company that focuses on digital advertising. In 2022, PT Saleslab launched its own product called Nubiko, which is currently a baby cream product. PT Saleslab has an internal website that provides a central place for storing documents, company policies, guidelines, and other important information. However, PT Saleslab faces a problem in managing outbound product data because there is no outbound package tracking menu. The company still uses the manual method by inputting data on packages coming out of the warehouse using Microsoft Excel. Every product that is going out is scanned and inputted into Microsoft Excel, then submitted to the expedition, which is considered ineffective.This research uses a qualitative method with a <em>Design Science Research</em> <em>(DSR) </em>approach to develop an <em>Outbound Tracking</em> information system. The focus is to develop a website with innovation, ideas, ways of working, technical capabilities, analysis, design, implementation, and utilization of information systems as the main solution.</p> <p> </p>Felix Togap Rosario FelixJohan Tambotoh
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2024-11-292024-11-298120020910.37792/jukanti.v7i2.1307KLASIFIKASI TINGKAT KEPUASAN PELANGGAN PADA COLD N BREW COFFEE MENGGUNAKAN ALGORITMA NAÏVE BAYES
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1293
<p><em>The system for assessing the level of customer satisfaction in coffee selling cafes is still very rarely implemented so that superiors do not know the advantages or disadvantages felt by customers, both in terms of service, products and facilities. This research aims to apply the Naïve Bayes Classification method, and use the Naïve Bayes algorithm to make calculations easier, after which data processing is carried out using the Confusion Matrix method as a tool to measure algorithm performance and obtain results on assessing the level of customer satisfaction of Cold N Brew coffee, aspects which is assessed based on service quality, product quality, facilities and price. This research uses quantitative research methods and collects data by distributing questionnaires to customers. Based on the results of manual testing carried out with 68 training data, 58 "SATISFIED" results were obtained, and 10 "NOT SATISFIED" results were obtained. Data testing using the Confusion Matrix method on RapidMiner using the Naïve Bayes algorithm produces an accuracy rate of 81.25%. Based on the data processing that has been carried out, the Naïve Bayes method can be recommended for predicting the quality of customer satisfaction at Cold N Brew coffee.</em></p>Epenetus CalvinAdi Nugroho
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-298118919910.37792/jukanti.v7i2.1293IMPLEMENTASI WEB PROXY PADA MIKROTIK UNTUK MENGOPTIMALKAN KEAMANAN JARINGAN WIRELESS LAN DI LINGKUNGAN SEKOLAH MAN 1 GRESIK
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1280
<h1>ABSTRAK</h1> <p>Teknologi jaringan komputer dalam era digitalisasi saat ini berkembang dengan begitu cepat dan pesat jika sebelumnya jaringan sering kali menggunakan kabel kini banyak jaringan yang dibangun tanpa menggunakan koneksi kabel yang disebut dengan <em>Wireless Local Area Network (WLAN)</em>. Perkembangan teknologi jaringan komputer memberikan dampak positif dalam dunia pendidikan salah satunya adalah sebagai penunjang proses kegiatan belajar mengajar di lingkungan sekolah, namun dibalik itu juga terdapat permasalahan yang seringkali ditemukan yaitu peserta didik mengakses konten negatif dan konten yang tidak bermanfaat untuk aktivitas belajar mereka. Oleh karena itu tujuan dari penelitian ini yaitu memanfaatkan keamanan jaringan filter konten <em>web proxy</em> yang tersedia pada fitur mikrotik untuk memblokir situs internet yang tidak pantas dan tidak bermutu bagi peserta didik seperti situs judi online, situs konten porno, dan lain-lain. Penelitian ini menggunakan beberapa metodologi penelitian yaitu metode observasi, wawancara, dan studi kepustakaan. Adapun hasil dari penelitian ini dapat disimpulkan bahwa dengan adanya penerapan web proxy sekolah dapat mengontrol akses internet peserta didik dengan memblokir situs berbahaya atau tidak pantas, hal ini akan menciptakan lingkungan belajar yang lebih aman dan produktif.</p> <h1><em>ABSTRACT </em></h1> <p><em>Computer networking technology in the current era of digitization is advancing rapidly and extensively. Previously, networks often relied on cables, but now many networks are built without cable connections, known as Wireless Local Area Networks (WLAN). The development of computer networking technology has a positive impact on education, serving as a support for the teaching and learning process in school environments. However, there are also challenges, such as students accessing negative or irrelevant content during their learning activities. Therefore, the objective of this research is to utilize network security through web proxy content filtering available in MikroTik features to block inappropriate and low-quality internet sites for students, such as online gambling sites, pornographic content, and others. This research employs several research methodologies, including observation, interviews, and literature review. The findings of this study suggest that by implementing a school web proxy, internet access for students can be controlled by blocking harmful or inappropriate sites. This will create a safer and more productive learning environment</em>.</p>Muhammad Afrian RozanMuhlis TahirAyu Putri QiraniNabila RizqiullahMareta VerandaRenny PujiAbd Ghaffar
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2024-04-302024-04-308118018810.37792/jukanti.v7i1.1280MEDIA PEMBELAJARAN TEKNOLOGI INFORMASI DAN KOMPUTER (TIK) UNTUK SMP BERBASIS ANDROID
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1279
<p><strong>ABSTRAK </strong></p> <p>Dalam penelitian ini diharapkan membantu para siswa sekolah menengah pertama (SMP) untuk memahami arti teknologi informasi dan komputer yang saat ini sangat berkembang dengan kehidupan modern. Tujuan penelitian yang berjudul media pembelajaran teknologi informasi dan komputer (TIK) untuk SMP yang berbasis android adalah menghasilkan media pembelajaran yang berbasis android yang ditujukan untuk anak sekolah tingkat sekolah menengah pertama (SMP) dimana hasil dari penelitian ini adalah media pembelajaran yang digunakan dalam platform android yang memberikan informasi tentang teknologi informasi dan komputer. Alat perancangan yang membantu dalam penelitian ini adalah unified modelling language (UML), dimana dengan penggunaan uml akan mejelaskan informasi yang didapatkan dalam media pembelajaran yang digunakan dalam platform android. Dalam mengembangkan perangkat lunaknya, penelitian ini menggunakan metode waterfall sehingga menghasilkan informasi yang diperlukan dalam menghasilkan media pembelajaran berbasis android.</p> <p><strong><em>ABSTRACT</em></strong></p> <p><em>This research is expected to help junior high school (SMP) students understand the meaning of information and computer technology which is currently developing rapidly with modern life. The aim of the research entitled information and computer technology (ICT) learning media for Android-based junior high schools is to produce Android-based learning media aimed at junior high school (SMP) children where the results of this research are learning media on the Android platform that provides information about IT technology. The design tool that helps in this research is unified modeling language (UML), where using UML will explain the information obtained in the learning media on the Android platform. In developing the software, this research uses the waterfall method to produce the information needed to produce Android-based learning media.</em></p>Siti KhotijahDewi DriyaniMuhamad Haikal
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-04-302024-04-308117417910.37792/jukanti.v7i1.1279PENGEMBANGAN MEDIA PEMBELAJARAN GARUKA BERBASIS SMART APPS CREATOR MAPEL IPAS KELAS V SDN SADENG 2 KOTA SEMARANG
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1275
<h1>ABSTRAK</h1> <p>Penelitian ini membahas pengembangan media pembelajaran GARUKA (Galeri Kerusakan Lingkungan) berbasis Smart Apps Creator Mata Pelajaran IPAS Kelas V Fase C Materi Perubahan Bumi yang Disebabkan oleh Manusia. Penelitian ini menggunakan metode R&D (Research and Development), model Borg and Gall. Hasil Pengembangan Media Pembelajaran Galeri Kerusakan Lingkungan Mata Pelajaran IPAS Kelas V Fase C Materi Perubahan Bumi yang Disebabkan oleh Manusia menunjukkan bahwa media GARUKA layak berdasarkan validasi ahli media sebesar 95% dan validasi ahli materi sebesar 92,5% , Galeri Kerusakan Lingkungan juga praktis ketika digunakan hal ini dibuktikan dari respon yang diberikan peserta didik sebesar 91,2% dan mendapatkan persentase N-gain sebesar 68,8% yang berarti media Galeri Kerusakan Lingkungan cukup efektif. Media Pembelajaran GARUKA (Galeri Kerusakan Lingkungan) dapat diakses menggunakan komputer maupun smartphone dengan menggunakan Smart Apps Creator berbasis HTML5.</p> <h1><em>ABSTRACT </em></h1> <p><em>This research discusses the development of GARUKA (Environmental Damage Gallery) learning media based on Smart Apps Creator, Science Class V Phase C Lesson Content, Material on Earth Changes Caused by Humans. This research uses the R&D (Research and Development) method, the Borg and Gall model. The results of the development of learning media for the Environmental Damage Gallery. Social Science Class V Phase C lesson content: Earth Changes Caused by Humans, show that the GARUKA media is feasible based on media expert validation of 95% and material expert validation of 92.5%. The Environmental Damage Gallery is also practical when used. This is proven by the response given by students of 91.2% and getting an N-gain percentage of 68.8%, which means that the Environmental Damage Gallery media is quite effective. GARUKA Learning Media (Environmental Damage Gallery) can be accessed using a computer or smartphone using the HTML5-based Smart Apps Creator.</em></p>Nur Fadillah Bakti UtomoTri Astuti
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2024-04-302024-04-308116117310.37792/jukanti.v7i1.1275EFEKTIVITAS PENGGUNAAN QUIZIZ SEBAGAI MEDIA PEMBELAJARAN DALAM MENINGKATKAN MINAT BELAJAR PESERTA DIDIK
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1268
<p><strong>ABSTRAK </strong></p> <p>Penelitian ini membahas tentang pengaruh dari diterapkannya aplikasi <em>Quiziz</em> sebagai media pembelajaran tujuannya yaitu untuk mengetahui ada atau tidaknya peningkatkan minat belajar peserta didik, penelitian ini juga dilatar belakangi oleh minat belajar anak pada saat KBM berlangsung yang masih tergolong sangat rendah atau minim. Kurangnya minat belajar siswa maka akan berdampak pada hasil belajar yang akan diperoleh siswa kedepan oleh karena itu media pembelajaran <em>Quiziz</em> dijadikan solusi untuk mengatasi permasalahan tersebut, karena media pembelajaran <em>Quiziz</em> dapat membuat siswa lebih aktif dalam proses pembelajaran. Variabel dalam penelitian ini mencakup dua variabel yaitu variabel bebas mencakup media pembelajaran <em>Quiziz</em> dan variabel terikat mencakup minat belajar peserta didik. Model penelitian yang digunakan yakni <em>Systematic Literature Review</em> (<em>SLR</em>) atau Tinjauan Pustaka Sistematis dengan mengkaji atau mempelajari serta menganalisis bagaimana gambaran penggunaan media pembelajaran <em>Quizizz</em> Terhadap Minat Belajar Siswa Sekolah Dasar. Metode penelitian yang digunakan pada penelitian ini adalah penelitian kuantitatif dengan jenis penelitian eksperimen menggunakan desain penelitian <em>Pretest-Posttest</em> <em>Control Group Design</em>, dengan tahap pre-test dan post test. Populasi dalam penelitian ini adalah seluruh siswa kelas X SMA Kristen Tunas Gloria yang berjumlah 40 siswa. Sampel penelitian ini dibagi menjadi 2 kelompok, kelas X sebagai kelompok eksperimen dengan jumlah 20 siswa dan kelas X sebagian kelas kontrol dengan jumlah 20 siswa. Teknik pengumpulan data yang digunakan adalah angket, lembar observasi, dan dokumentasi. Teknik analisis data yang digunakan dengan melakukan pengujian hipotesis menggunakan <em>t-test</em> dengan jenis <em>independent sample t-test</em>. Hasil penelitian ini menunjukkan bahwa minat belajar setelah penggunaan media pembelajaran <em>quizizz</em> dapat dikategorikan tinggi. Kesimpulan penelitian ini adalah media pembelajaran <em>quizizz</em> memberikan pengaruh terhadap minat belajar siswa kelas X SMA Kristen Tunas Gloria.</p> <p><strong><em>ABSTRACT</em></strong></p> <p><em>This research discusses the effect of applying the Quiziz application as a learning media, the purpose of which is to determine whether or not there is an increase in students' interest in learning, this research is also motivated by children's interest in learning when KBM takes place which is still classified as very low or minimal. Lack of student interest in learning will have an impact on the learning outcomes that students will get in the future, therefore Quiziz learning media is used as a solution to overcome these problems, because Quiziz learning media can make students more active in the learning process. The variables in this study include two variables, namely the independent variable includes Quiziz learning media and the dependent variable includes students' interest in learning. The research model used is Systematic Literature Review (SLR) or Systematic Literature Review by reviewing or studying and analyzing how the description of the use of Quizizz learning media on Elementary School Students' Learning Interest.</em> <em>The research method used in this research is quantitative research with the type of experimental research using the Pretest-Posttest Control Group Design research design, with pre-test and post test stages. The population in this study were all X grade students of SMA Kristen Tunas Gloria totaling 40 students. The sample of this study was divided into 2 groups, class X as an experimental group with a total of 20 students and class X part of the control class with a total of 20 students. The data collection techniques used were questionnaires, observation sheets, and documentation. Data analysis techniques used by hypothesis testing using t-test with independent sample t-test type. The results of this study indicate that interest in learning after the use of quizizz learning media can be categorized as high. The conclusion of this study is that quizizz learning media has an influence on the learning interest of class X students of SMA Kristen Tunas Gloria</em><em>.</em></p>Yonly Adrianus BenufinitAdeRia Malaikosa
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2024-04-302024-04-308114716010.37792/jukanti.v7i1.1268PERANCANGAN APLIKASI RETENSI DOKUMEN REKAM MEDIS BERBASIS VBA EXCEL DI RSUD NGANJUK
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1266
<h1>ABSTRAK</h1> <p>Retensi rekam medis merupakan upaya pengurangan berkas rekam medis dari rak penyimpanan dengan cara memilah informasi yang masih memiliki nilai guna termasuk catatan medis pasien, hasil tes, informasi administratif, dan dokumen-dokumen terkait lainnya. Dalam era digitalisasi saat ini dibutuhkan sebuah inovasi untuk menyimpan, mengelola dan memelihara rekam medis pasien dalam suatu institusi kesehatan atau layanan kesehatan. Tujuan penelitian ini adalah merancang aplikasi retensi dokumen rekam medis berbasis VBA Excel dengan tujuan mempermudah akses, penyimpanan yang lebih efisien, dan peningkatan keamanan data, serta dapat memfasilitasi proses retensi dokumen rekam medis dengan lebih baik. Hasil penelitian ini adalah aplikasi retensi rekam medis berbasis VBA Excel memiliki potensi besar untuk meningkatkan kualitas layanan kesehatan, melindungi keamanan data pasien, serta mendukung penyediaan informasi yang berkualitas, memastikan kepatuhan terhadap regulasi, serta melindungi kepentingan pasien dan penyedia layanan kesehatan.</p> <h1>ABSTRACT </h1> <p>Medical record retention is the process of separating information that still has value from medical record files on storage shelves. This information includes test results, patient medical records, administrative data, and other relevant papers. Innovation is required in the modern digital era of healthcare to handle, retain, and preserve patient medical records in a hospital or other healthcare setting. The aim of this research is to design a VBA Excel-based medical record document retention application with the aim of making it easier to access, more efficient storage, and increasing data security, and to better facilitate the medical record document retention process. Based on the research findings, Excel VBA-based medical record retention applications hold significant promise for enhancing the quality of healthcare services, safeguarding patient data security, facilitating the provision of high-quality information, ensuring regulatory compliance, and safeguarding the interests of both patients and healthcare providers.</p>Chyntia Vicky AlvionitaEiska Rohmania ZeinGunawan Gunawan
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2024-04-302024-04-308113714610.37792/jukanti.v7i1.1266PENGEMBANGAN MEDIA LIFT THE FLAP MAP BERBASIS PETA DIGITAL MUPEL IPAS KELAS IV SDN SAMPANGAN 01 KOTA SEMARANG
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1261
<h1>ABSTRAK</h1> <p>Penelitian ini bertujuan untuk mengembangkan media pembelajaran <em>Lift the Flap Map </em>berbasis peta digital mupel IPAS kelas IV SDN Sampangan 01 materi Kekayaan Budaya Indonesia. Penelitian ini berjenis <em>Research and Development</em> (R&D) dengan model Borg & Gall dengan tahap pengembangan yang disesuaikan dengan kebutuhan hingga menjadi 8 langkah. Hasil dari pengembangan yaitu media pembelajaran digital bernama <em>Lift the Flap Map. </em>Media ini dapat digunakan menggunakan perangkat komputer dan <em>smartphone</em> mode <em>landscape</em> yang terhubung dengan jaringan internet. Penggunaan dari media yang telah dikembangkan menghasilkan peningkatan hasil belajar siswa di kelas IV yaitu sebesar 31,3 pada nilai <em>pretest</em> menjadi 82,2 pada nilai <em>posttest.</em> Kesimpulan dari penelitian ini adalah penggunaan model Borg and Gall dalam jenis penelitian R&D sangat efektif dalam mengembangkan media <em>Lift the Flap Map </em>berbasis peta digital ini karena dapat meningkatkan prestasi belajar peserta didik kelas IV SDN Sampangan 01.</p> <h1>ABSTRACT </h1> <p>This aims of this research is to develop learning media <em>Lift the Flap Map </em>based on a digital map of IPAS class IV SDN Sampangan 01, material on Indonesian Cultural Wealth. Type of this research is <em>Research and Development</em> (R&D) using the Borg & Gall model whose development stages were adjusted to needs into 8 steps. The result of this development is digital learning media which is named <em>Lift the Flap Map. </em>This media can be accessed via computer devices and <em>smartphone</em> mode <em>landscape</em> which is connected to the internet network. The use of the media that has been developed results in an increase in students learning outcomes in class IV, namely 31,3 in <em>pretest </em>and 82,2 in <em>posttest. </em>The conclusion of this research is that the use of the Borg and Gall model in this type of R&D research is very effective in developing media <em>Lift the Flap Map </em>based on this digital map because it can improve the learning outcomes of class IV students at SDN Sampangan 01.</p>Nita WardaniAkhmad Junaedi
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2024-04-302024-04-308112513610.37792/jukanti.v7i1.1261