Jurnal Pendidikan Teknologi Informasi (JUKANTI)
https://ojs.cbn.ac.id/index.php/jukanti
<div class="description"> <p><strong>Jurnal Pendidikan Teknologi Informasi (JUKANTI)</strong> is a National Journal with ISSN No.: 2621-1467 in the field of information technology education which contains scientific writings on the results of research by students and or lecturers. This journal is expected to develop research and make a meaningful contribution to increasing research resources in Information Technology and Education.</p> <p>JUKANTI is published by the Technology Information Education Major, (Program Studi Pendidikan Informatika) from Citra Bangsa University (<a title="Universitas Citra Bangsa" href="https://ucb.ac.id/" target="_blank" rel="noopener">Universitas Citra Bangsa</a>).</p> <div class="w-full text-token-text-primary" dir="auto" data-testid="conversation-turn-3" data-scroll-anchor="false"> <div class="py-2 px-3 text-base md:px-4 m-auto md:px-5 lg:px-1 xl:px-5"> <div class="mx-auto flex flex-1 gap-3 text-base juice:gap-4 juice:md:gap-6 md:max-w-3xl lg:max-w-[40rem] xl:max-w-[48rem]"> <div class="relative flex w-full min-w-0 flex-col agent-turn"> <div class="flex-col gap-1 md:gap-3"> <div class="flex flex-grow flex-col max-w-full"> <div class="min-h-[20px] text-message flex flex-col items-start whitespace-pre-wrap break-words [.text-message+&]:mt-5 overflow-x-auto gap-3" dir="auto" data-message-author-role="assistant" data-message-id="503ebe21-e755-4f8f-92d3-27225d7c62f2"> <div class="markdown prose w-full break-words dark:prose-invert light"> <p>JUKANTI is published biannually, with issues in April and November. Submission periods begin in January for the April issue and in June for the November issue. The publication process is divided into four stages:</p> <ol> <li><strong>Submission</strong>: Authors upload their articles in Word format along with documents for plagiarism checks and a certification letter. Submission guidelines can be found on the journal's website.</li> <li><strong>Review</strong>: Articles are reviewed by appointed reviewers within a maximum of 12 weeks. If revisions are required, authors must resubmit the revised manuscript using the same submission entry.</li> <li><strong>Copyediting</strong>: After acceptance by reviewers and editors based on scholarly merit, this stage involves a publication fee and layout editing by the editorial team. Authors receive a Letter of Acceptance (LOA) upon payment.</li> <li><strong>Production</strong>: The article is finalized for publication and assigned a DOI by the editors.</li> </ol> <p>If any ethical violations, such as plagiarism, are found at any stage, the article will be rejected, and the author will be blacklisted from future submissions.</p> </div> </div> </div> </div> </div> </div> </div> </div> <p>To submit scientific articles to JUKANTI, first read the article submission instructions.</p> </div>Program Studi Pendidikan Informatika, Universitas Citra Bangsaen-USJurnal Pendidikan Teknologi Informasi (JUKANTI)2621-1467<h3>JUKANTI Journal License</h3> <p><a title="JUKANTI" href="https://ojs.cbn.ac.id/index.php/jukanti" target="_blank" rel="noopener">JUKANTI</a> is committed to promoting open access and the free distribution of knowledge. We implement the following license model to ensure fair and ethical use of the materials published.</p> <h4>Creative Commons Attribution 4.0 International License (CC BY 4.0)</h4> <p>All articles published by <a title="JUKANTI" href="https://ojs.cbn.ac.id/index.php/jukanti" target="_blank" rel="noopener">JUKANTI</a> are licensed under the <a href="https://creativecommons.org/licenses/by/4.0/" target="_new">Creative Commons Attribution 4.0 International License</a>. This license allows users to:</p> <ul> <li><strong>Copy and Distribute</strong>: Users are free to copy, distribute, and display the original work, provided they give appropriate credit to the authors and the source.</li> <li><strong>Adapt</strong>: Users can modify, change, and build upon the original work, provided they give appropriate credit and indicate if changes were made.</li> <li><strong>Commercial Use</strong>: Users can use the work for commercial purposes, provided they give appropriate credit.</li> </ul> <h4>Author Obligations</h4> <p>Authors publishing their articles with <a title="JUKANTI" href="https://ojs.cbn.ac.id/index.php/jukanti" target="_blank" rel="noopener">JUKANTI</a> agree to:</p> <ul> <li>Guarantee that the work is original and free from copyright infringement.</li> <li>Grant permission to JUKANTI to publish the work under the CC BY 4.0 license.</li> <li>Retain the original copyright of their work, with the publication license granted to JUKANTI.</li> </ul> <h4>Compliance with DOAJ</h4> <p><a title="JUKANTI" href="https://ojs.cbn.ac.id/index.php/jukanti" target="_blank" rel="noopener">JUKANTI</a> is committed to complying with the guidelines and standards set by the <a title="Directory of Open Access Journals (DOAJ)" href="https://www.doaj.org/" target="_blank" rel="noopener">Directory of Open Access Journals (DOAJ)</a>. We strive to ensure integrity, transparency, and high quality in all our publications.</p> <p>For further questions or clarifications regarding this license, please contact Jukanti Editor at <a title="Mail to jukanti.ejournalcbn@gmail.com" href="https://ojs.cbn.ac.id/index.php/jukanti/management/settings/distribution/mailto:jukanti.ejournalcbn@gmail.com" target="_blank" rel="noopener">jukanti.ejournalcbn@gmail.com.</a></p>ANALISIS RESPON SISWA TERHADAP PENGEMBANGAN HYBRID LEARNING BERBASIS MOODLE PADA MATA PELAJARAN IPA DI SMAN 4 KENDARI
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1425
<p><em>The results of this study show that the combination of online learning and project learning is an effective approach in improving the quality of learning. This has important implications for the development of education in the future, where innovative and flexible learning methods are increasingly needed<strong>.</strong></em></p>Anggita PebriantiDarman Darman Alfiah Fajriani
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-302024-11-307232733510.37792/jukanti.v7i2.1425PENERAPAN DAN EVALUASI TATA KELOLA TEKNOLOGI INFORMASI DENGAN FRAMEWORK COBIT 5 DOMAIN MEA DI APOTEK ANANDA RANTEPAO
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1413
<p>Information technology is one of the fields of science that can provide added value to a company so that the performance of the company can run effectively and efficiently. The role of it is very important to achieve the vision and mission of the company so that good governance is needed. Good IT governance will help all factors related to the use of it to make it easier to obtain profits as expected by the company. Therefore, the role of it is very important for the company to achieve its goals. IT management is a form of planning the use of it in accordance with the vision, mission and objectives of the company. Control and direction of it will minimize the risks that will occur so that the use of it can provide added value to the company to achieve its goals. Therefore, Ananda Rantepao pharmacy must get an application in the MEA Domain (monitor, evalute, and asses). COBIT (Control Objective for Information Technologies) is a collection of information and IT governance frameworks that represent structured and controllable activities. MEA (monitor, evaluate, and assess) is the domain of COBIT 5 that is used to conduct audits and IT Governance at Ananda Rantepao pharmacies. The use of COBIT 5 framework can be implemented on all types of organizations and companies of any size. The implementation of IT governance with the COBIT 5 domain MEA framework at Ananda Rantepao Pharmacy is expected to maximize the company's performance with the use of it in accordance with the objectives. Apotek Ananda Rantepao has not conducted an audit on existing IT so that the level of IT capabilities is not yet known, therefore it is necessary to conduct IT governance so that information technology can be controlled and work efficiently. The methods of this study are quantitative methods that use surveys or questionnaires that will be given to the subject of research to obtain conclusions, and qualitative methods obtained from interviews and observations on the company for accurate analysis results.</p>Garry Fatrick Bianca MadikaJohan Tambotoh
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297230531510.37792/jukanti.v7i2.1413PERANCANGAN APPLIKASI BERGERAK TRASHSURE DENGAN DESIGN THINKING SEBAGAI SOLUSI PERMASALAHAN SAMPAH BERBASIS KOMUNITAS
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1373
<p>Waste from meetings and gatherings is often just thrown away and collected by garbage collectors. This garbage has economic value for the surrounding community as an additional income. However, collecting this kind of garbage requires communication media that can help to connect the owners and the garbage collectors. To understand the underlying mechanisms in creating good communication media, this study utilizes a design thinking method to design TrashSure, a community-based mobile application without financial transactions and less profit-oriented. The TrashSure application was designed by analyzing the interview data of 10 people for each actor type: garbage collector and garbage owner. We received some feature recommendations to advance the communication channels, such as trash ownership and supporting data, such as time, type, volume, and location. In addition, the rating feature is essential to understand the credibility of the garbage collectors. Then, we evaluate the usability using the System Usability Scale (SUS) with ten respondents. The result shows a fairly good predicate with a score of 75.25.</p>Halim Budi SantosoJong Jek SiangJosephine Vania Soerjanto
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297227829310.37792/jukanti.v7i2.1373IMPLEMENTASI METODE SIMPLE ADDITIVE WEIGHTING DALAM PEMILIHAN JASA PENGIRIMAN BARANG
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1369
<p><em>The restrictions imposed by the government to prevent the spread of COVID-19 have had significant impacts, particularly on the economic sector, leading many companies and small shops to close their businesses. This situation has changed shopping habits, especially among students who use e-commerce platforms in collaboration with delivery service companies to meet personal needs. However, many items ordered through delivery services do not meet expectations upon arrival, such as damaged goods, lost items, and deliveries that do not match the estimated time. The purpose of this research is to create a calculation within the decision-making system that can assist students in making accurate and fast decisions using the SAW method. The data collection was conducted by distributing questionnaires to 100 respondents who are students and have used delivery services. Based on the results obtained using the SAW method, J&T Express ranked first with the highest final score of 0.881, followed by JNE in second place with a final score of 0.765. Next, in third place is SiCepat with a final score of 0.599, Ninja Express in fourth place with a final score of 0.291, POS Indonesia in fifth place with a final score of 0.238. Then, in sixth place is TIKI with a final score of 0.166, and finally, Lion Parcel ranked seventh with a final score of 0.124.</em></p>Paulina KotaAdi Nugroho
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297226827710.37792/jukanti.v7i2.1369PERENCANAAN STRATEGIS SISTEM INFORMASI MENGGUNAKAN METODE WARD AND PEPPARD (STUDI KASUS KAFE TEPI KOTA)
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1358
<p><em>Kafe Tepi Kota is a coffee shop that provides various variants of brewed coffee products. Kafe Tepi Kota is using Information Systems/Information Technology (IS/IT) to assist running business processes. The implementation of IS/IT at Kafe Tepi Kota still has various problems. It can be said that one of the causes is due to the use of IS/IT which is not based on IS/IT strategic planning. This research was conducted using a qualitative descriptive method and using the Ward and Peppard framework analysis method. It can be concluded by analyzing external/internal business conditions and external/internal IS/IT to produce IS/IT portfolio proposals needed to make Kafe Tepi Kota business processes more effective and efficient.</em></p> <p><strong> </strong></p> <p> </p> <p> </p>Tengku Michael Jimi Lanteng LantengChrist Rudianto
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297229430410.37792/jukanti.v7i2.1358IMPLEMENTASI ISO 31000:2018 DALAM MANAJEMEN RISIKO FITUR GADAI PADA APLIKASI PEGADAIAN DIGITAL SERVICE
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1342
<p><em>This research aims to apply the ISO 31000:2018 framework in risk management activities in the Pawn feature of the Pegadaian Digital Service (PDS) Application used at PT. UPC Mangunsarkoro pawn shop. PDS is a system that helps make it easier for customers to transact various pawnshop services online. This research data was obtained through interviews and observation. The stages of this research follow the ISO 31000:2018 standard, namely the communication and consultation stage, context setting stage, assessment stage, risk treatment, and monitoring and review stage. From the risk management activities in the Pawn feature of the PDS application, it was found that there were 11 risk opportunities in the application, with two risk opportunities at a high level, eight risk opportunities at a medium level, and one risk opportunity at a low level. The results of this research also provide suggestions for treating the risks in the Pawn feature of the PDS application and creating risk management documentation to help PT. Pegadaian UPC </em></p>Aldo Jaya MahendraEvi Maria
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297225526710.37792/jukanti.v7i2.1342EVALUASI USABILITY PADA LEARNING MANAGEMENT SYSTEM PERGURUAN TINGGI MENGGUNAKAN USER EXPERIENCE QUESTIONNAIRE
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1339
<p><em>In the digital era, the use of technology in education is a must, such as a Learning Management System (LMS). Satya Wacana Christian University (UKSW) implemented the Flexible Learning (FLEARN) programme to facilitate learning. This research evaluates the usability of the LMS using the User Experience Questionnaire (UEQ) method. A UEQ questionnaire with 26 attributes and a 7-point rating scale was distributed via Google Form to WKSW students. The data was analysed using Cronbach Alpha coefficient and interpretation of the results of each attribute. The results showed that the mean scores of the six UEQ scales: attractiveness (1.442), clarity (1.722), efficiency (1.838), accuracy (1.314), stimulation (1.209), and novelty (0.856). The efficiency scale has the highest score, indicating that FLEARN UKSW is efficient in learning, while novelty has the lowest score, indicating a lack of innovation. Only the efficiency scale is categorised as good, while the other scales are above average, so the usability of FLEARN UKSW is good, but improvements are needed on navigation, visual quality, and readability of the LMS text. The research results are expected to be a reference for the future development of FLEARN UKSW.</em></p>Wynand Heskia RahangmetanMelkior N. N. Sitokdana
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297224525410.37792/jukanti.v7i2.1339EFEKTIVITAS MODEL PEMBELAJARAN PROJECT BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA PEMBELAJARAN DESAIN GRAFIS
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1336
<p>This research aims to determine the effectiveness of the Project Based Learning learning model in improving student learning outcomes, especially in graphic design learning with a step-by-step approach to the Project Based Learning model. This research uses a quantitative approach with a whole group comparison design experimental method. This research uses an instrument in this research in the form of a questionnaire. Then the data was analyzed using the Independent Sample t-test.</p>Ahmad Indra HarahapAndrean AndreanHarry Pratama Figna
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-302024-11-307233634410.37792/jukanti.v7i2.1336EVALUASI PENERAPAN APLIKASI ELSIMIL DALAM MENGATASI RISIKO STUNTING PADA KADER TPK DI KELURAHAN KEPANJEN MALANG
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1329
<p><em>The National Population and Family Planning Agency has developed a new application called the Electronic Application Ready for Marriage & Ready for Pregnancy to help reduce stunting in Indonesia. The app is aimed at prospective brides, toddlers, Fertile Age Couples, Pregnant Women, and Postpartum Mothers as a screening tool to detect risk factors for stunting. Running the ELSIMIL application requires assistance from Family Assistance Team cadres to screen targets. The purpose of this study was to determine the application of the ELSIMIL application in overcoming the risk of stunting in TPK cadres in Kepanjen Village, Malang Regency. This study used qualitative methods and a case study design to examine the effectiveness of ELSIMIL, a data screening and filling tool, used by TPK cadres. Data collection techniques used interviews, observation, and documentation using domain analysis. The results show that ELSIMIL is effectively used by TPK cadres for screening and filling in target data. ELSIMIL is efficient to use with fast screening results through easy to use functions and features. The ELSIMIL application can be accessed equally by all TPK cadres but there are still many obstacles both personal and from the system. ELSIMIL is responsive displaying the functions of the application features without interruption when responding to TPK cadres when entering sasa ran data. ELSIMIL is precise displaying no interference generated from outside the system and is safe for TPK cadres. Evaluation of the implementation ELSIMIL application will have an impact on reducing stunting rates in Indonesia.</em></p>Dita Ayu Amelia AnggraeniWandi WandiJupriyono Jupriyono
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297223624410.37792/jukanti.v7i2.1329PERAN SELF-EFFICACY DALAM PENGGUNAAN TEKNOLOGI INFORMASI DI KONTEKS PENDIDIKAN: STUDI KASUS DI SMKN 1 KUPANG BARAT
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1327
<p>This research examines the role of self-efficacy in the use of information technology at SMKN 1 Kupang Barat. The study adopts a mixed methods approach, combining qualitative case study with quantitative methods using Likert scales. Participants include teachers and students actively using information technology in their learning processes. The research findings indicate varying levels of self-efficacy among participants, with the majority of teachers demonstrating high self-efficacy due to training and school management support. Students exhibit diverse levels of self-efficacy influenced by prior experience and access to devices. Analysis of the Likert scale questionnaires indicates a positive perception towards the use of technology in enhancing learning quality and preparing students for the future. Practical implications of this study include the necessity for ongoing teacher training, school management support, and optimization of technological resources to enhance the integration of information technology in learning at SMKN 1 Kupang Barat. Additionally, the study offers guidelines for the development of more effective educational policies in the future.</p>Dortean Amelia Jois JahaChristmas Prasetia Ate
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297231632610.37792/jukanti.v7i2.1327ANALISIS MANAJEMEN RISIKO TEKNOLOGI INFORMASI MENGGUNAKAN FRAMEWORK ISO 31000 PADA UNIT PEGADAIAN CABANG (UPC) RATAHAN
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1314
<p><em>This research aims to analyze and minimize the impact of the risks that will occur at UPC Pegadaian Ratahan. Risk management analysis in this research uses the ISO 31000 framework guidelines which consist of the risk identification, risk analysis, risk evaluation, and risk treatment. The results found there are 14 risks that can disrupt business processes, but of the 14 risks there are no risks with a high risk level, there are 10 medium risk level risks, and 4 low risk level risks. To reduce the impact of the risks that have been identified in this research, risk treatment strategies are applied, including Mitigating risks (Fire, Abuse of access rights, Human error, UI design that is difficult to understand, Power outages, Network connection problems, Hacking, Data theft/hardware), Risk escalation (Trouble web server, Server down), Avoiding risks (Hardware damage, Data corrupt), Accepting risks (Earthquake, Flood). This research is expected to help UPC Pegadaian Ratahan to minimize the risks that may occur in the future.</em></p>Cindy Claudya TurambiChrist Rudianto
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297222023510.37792/jukanti.v7i2.1314HUBUNGAN PENGETAHUAN MASYARAKAT DENGAN PENGGUNAAN APLIKASI MOBILE JKN DI PUSKESMAS KENDALSARI
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1311
<p>Jumlah masyarakat Indonesia yang telah terdaftar anggota JKN yaitu 255,89 juta jiwa dari seluruh penduduk Indonesia dan hanya 4,15% dari jumlah tersebut yang mendownload program <em>mobile </em>JKN diponselnya. Dari studi pendahuluan pada Puskesmas Kendalsari hanya terdapat sebanyak 11,6% pasien yang mendaftar menggunakan aplikasi <em>mobile</em> JKN pada periode April-Juni 2023. Bertujuan guna menganalisis interaksi wawasan masyarakat dengan pemakaian <em>mobile</em> JKN pada Puskesmas Kendalsari. Metode yang dipakai ialah analitik kuantitatif dengan lokasi penelitian yaitu Puskesmas Kendalsari. Objek penelitian ini adalah 96 responden dari peserta Jaminan Kesehatan Nasional yang mendaftar di Puskesmas Kendalsari. Teknik pengumpulan data dengan cara pengisian kuesioner yang didahului dengan uji validitas serta reliabilitas pada kuesioner yang tersedia. Dalam penelitian ini, variabel independent adalah pengetahuan masyarakat, sedangkan variabel dependennya adalah penggunaan aplikasi <em>mobile</em> JKN. Analisis data dilakukan memakai analisis univariat dan bivariat yang menggunakan pengujian <em>chi-square</em>. Sebanyak 52% responden memliki pengetahuan yang baik terkait aplikasi <em>mobile </em>JKN, sebanyak 57% responden belum memanfaatkan <em>mobile </em>JKN dan terdapat interaksi wawasan dengan pemakaian aplikasi <em>mobile </em>JKN di Puskesmas Kendalsari (P-Value < 0,005). Bahwa masyarakat yang memiliki pengetahuan yang baik terkait aplikasi <em>mobile </em>JKN menyebabkan seseorang tersebut akan menggunakan aplikasi <em>mobile</em> JKN untuk mempermudah proses pendaftaran.</p>Mustika Sinci DahliaHartaty Sarma SangkotPrima Soultoni Akbar
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297221021910.37792/jukanti.v7i2.1311PENGEMBANGAN SISTEM INFORMASI TRACKING OUTBOUND MENGGUNAKAN PENDEKATAN DESIGN SCIENCE RESEARCH
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1307
<p>Information systems for companies can be an important step because information systems play a vital role in managing, storing, processing, and accessing information efficiently. Researchers conducted research at PT Saleslab, a company that focuses on digital advertising. In 2022, PT Saleslab launched its own product called Nubiko, which is currently a baby cream product. PT Saleslab has an internal website that provides a central place for storing documents, company policies, guidelines, and other important information. However, PT Saleslab faces a problem in managing outbound product data because there is no outbound package tracking menu. The company still uses the manual method by inputting data on packages coming out of the warehouse using Microsoft Excel. Every product that is going out is scanned and inputted into Microsoft Excel, then submitted to the expedition, which is considered ineffective.This research uses a qualitative method with a <em>Design Science Research</em> <em>(DSR) </em>approach to develop an <em>Outbound Tracking</em> information system. The focus is to develop a website with innovation, ideas, ways of working, technical capabilities, analysis, design, implementation, and utilization of information systems as the main solution.</p> <p> </p>Felix Togap Rosario FelixJohan Tambotoh
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297220020910.37792/jukanti.v7i2.1307KLASIFIKASI TINGKAT KEPUASAN PELANGGAN PADA COLD N BREW COFFEE MENGGUNAKAN ALGORITMA NAÏVE BAYES
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1293
<p><em>The system for assessing the level of customer satisfaction in coffee selling cafes is still very rarely implemented so that superiors do not know the advantages or disadvantages felt by customers, both in terms of service, products and facilities. This research aims to apply the Naïve Bayes Classification method, and use the Naïve Bayes algorithm to make calculations easier, after which data processing is carried out using the Confusion Matrix method as a tool to measure algorithm performance and obtain results on assessing the level of customer satisfaction of Cold N Brew coffee, aspects which is assessed based on service quality, product quality, facilities and price. This research uses quantitative research methods and collects data by distributing questionnaires to customers. Based on the results of manual testing carried out with 68 training data, 58 "SATISFIED" results were obtained, and 10 "NOT SATISFIED" results were obtained. Data testing using the Confusion Matrix method on RapidMiner using the Naïve Bayes algorithm produces an accuracy rate of 81.25%. Based on the data processing that has been carried out, the Naïve Bayes method can be recommended for predicting the quality of customer satisfaction at Cold N Brew coffee.</em></p>Epenetus CalvinAdi Nugroho
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-11-292024-11-297218919910.37792/jukanti.v7i2.1293IMPLEMENTASI WEB PROXY PADA MIKROTIK UNTUK MENGOPTIMALKAN KEAMANAN JARINGAN WIRELESS LAN DI LINGKUNGAN SEKOLAH MAN 1 GRESIK
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1280
<h1>ABSTRAK</h1> <p>Teknologi jaringan komputer dalam era digitalisasi saat ini berkembang dengan begitu cepat dan pesat jika sebelumnya jaringan sering kali menggunakan kabel kini banyak jaringan yang dibangun tanpa menggunakan koneksi kabel yang disebut dengan <em>Wireless Local Area Network (WLAN)</em>. Perkembangan teknologi jaringan komputer memberikan dampak positif dalam dunia pendidikan salah satunya adalah sebagai penunjang proses kegiatan belajar mengajar di lingkungan sekolah, namun dibalik itu juga terdapat permasalahan yang seringkali ditemukan yaitu peserta didik mengakses konten negatif dan konten yang tidak bermanfaat untuk aktivitas belajar mereka. Oleh karena itu tujuan dari penelitian ini yaitu memanfaatkan keamanan jaringan filter konten <em>web proxy</em> yang tersedia pada fitur mikrotik untuk memblokir situs internet yang tidak pantas dan tidak bermutu bagi peserta didik seperti situs judi online, situs konten porno, dan lain-lain. Penelitian ini menggunakan beberapa metodologi penelitian yaitu metode observasi, wawancara, dan studi kepustakaan. Adapun hasil dari penelitian ini dapat disimpulkan bahwa dengan adanya penerapan web proxy sekolah dapat mengontrol akses internet peserta didik dengan memblokir situs berbahaya atau tidak pantas, hal ini akan menciptakan lingkungan belajar yang lebih aman dan produktif.</p> <h1><em>ABSTRACT </em></h1> <p><em>Computer networking technology in the current era of digitization is advancing rapidly and extensively. Previously, networks often relied on cables, but now many networks are built without cable connections, known as Wireless Local Area Networks (WLAN). The development of computer networking technology has a positive impact on education, serving as a support for the teaching and learning process in school environments. However, there are also challenges, such as students accessing negative or irrelevant content during their learning activities. Therefore, the objective of this research is to utilize network security through web proxy content filtering available in MikroTik features to block inappropriate and low-quality internet sites for students, such as online gambling sites, pornographic content, and others. This research employs several research methodologies, including observation, interviews, and literature review. The findings of this study suggest that by implementing a school web proxy, internet access for students can be controlled by blocking harmful or inappropriate sites. This will create a safer and more productive learning environment</em>.</p>Muhammad Afrian RozanMuhlis TahirAyu Putri QiraniNabila RizqiullahMareta VerandaRenny PujiAbd Ghaffar
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2024-04-302024-04-307218018810.37792/jukanti.v7i1.1280MEDIA PEMBELAJARAN TEKNOLOGI INFORMASI DAN KOMPUTER (TIK) UNTUK SMP BERBASIS ANDROID
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1279
<p><strong>ABSTRAK </strong></p> <p>Dalam penelitian ini diharapkan membantu para siswa sekolah menengah pertama (SMP) untuk memahami arti teknologi informasi dan komputer yang saat ini sangat berkembang dengan kehidupan modern. Tujuan penelitian yang berjudul media pembelajaran teknologi informasi dan komputer (TIK) untuk SMP yang berbasis android adalah menghasilkan media pembelajaran yang berbasis android yang ditujukan untuk anak sekolah tingkat sekolah menengah pertama (SMP) dimana hasil dari penelitian ini adalah media pembelajaran yang digunakan dalam platform android yang memberikan informasi tentang teknologi informasi dan komputer. Alat perancangan yang membantu dalam penelitian ini adalah unified modelling language (UML), dimana dengan penggunaan uml akan mejelaskan informasi yang didapatkan dalam media pembelajaran yang digunakan dalam platform android. Dalam mengembangkan perangkat lunaknya, penelitian ini menggunakan metode waterfall sehingga menghasilkan informasi yang diperlukan dalam menghasilkan media pembelajaran berbasis android.</p> <p><strong><em>ABSTRACT</em></strong></p> <p><em>This research is expected to help junior high school (SMP) students understand the meaning of information and computer technology which is currently developing rapidly with modern life. The aim of the research entitled information and computer technology (ICT) learning media for Android-based junior high schools is to produce Android-based learning media aimed at junior high school (SMP) children where the results of this research are learning media on the Android platform that provides information about IT technology. The design tool that helps in this research is unified modeling language (UML), where using UML will explain the information obtained in the learning media on the Android platform. In developing the software, this research uses the waterfall method to produce the information needed to produce Android-based learning media.</em></p>Siti KhotijahDewi DriyaniMuhamad Haikal
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2024-04-302024-04-307217417910.37792/jukanti.v7i1.1279PENGEMBANGAN MEDIA PEMBELAJARAN GARUKA BERBASIS SMART APPS CREATOR MAPEL IPAS KELAS V SDN SADENG 2 KOTA SEMARANG
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1275
<h1>ABSTRAK</h1> <p>Penelitian ini membahas pengembangan media pembelajaran GARUKA (Galeri Kerusakan Lingkungan) berbasis Smart Apps Creator Mata Pelajaran IPAS Kelas V Fase C Materi Perubahan Bumi yang Disebabkan oleh Manusia. Penelitian ini menggunakan metode R&D (Research and Development), model Borg and Gall. Hasil Pengembangan Media Pembelajaran Galeri Kerusakan Lingkungan Mata Pelajaran IPAS Kelas V Fase C Materi Perubahan Bumi yang Disebabkan oleh Manusia menunjukkan bahwa media GARUKA layak berdasarkan validasi ahli media sebesar 95% dan validasi ahli materi sebesar 92,5% , Galeri Kerusakan Lingkungan juga praktis ketika digunakan hal ini dibuktikan dari respon yang diberikan peserta didik sebesar 91,2% dan mendapatkan persentase N-gain sebesar 68,8% yang berarti media Galeri Kerusakan Lingkungan cukup efektif. Media Pembelajaran GARUKA (Galeri Kerusakan Lingkungan) dapat diakses menggunakan komputer maupun smartphone dengan menggunakan Smart Apps Creator berbasis HTML5.</p> <h1><em>ABSTRACT </em></h1> <p><em>This research discusses the development of GARUKA (Environmental Damage Gallery) learning media based on Smart Apps Creator, Science Class V Phase C Lesson Content, Material on Earth Changes Caused by Humans. This research uses the R&D (Research and Development) method, the Borg and Gall model. The results of the development of learning media for the Environmental Damage Gallery. Social Science Class V Phase C lesson content: Earth Changes Caused by Humans, show that the GARUKA media is feasible based on media expert validation of 95% and material expert validation of 92.5%. The Environmental Damage Gallery is also practical when used. This is proven by the response given by students of 91.2% and getting an N-gain percentage of 68.8%, which means that the Environmental Damage Gallery media is quite effective. GARUKA Learning Media (Environmental Damage Gallery) can be accessed using a computer or smartphone using the HTML5-based Smart Apps Creator.</em></p>Nur Fadillah Bakti UtomoTri Astuti
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2024-04-302024-04-307216117310.37792/jukanti.v7i1.1275EFEKTIVITAS PENGGUNAAN QUIZIZ SEBAGAI MEDIA PEMBELAJARAN DALAM MENINGKATKAN MINAT BELAJAR PESERTA DIDIK
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1268
<p><strong>ABSTRAK </strong></p> <p>Penelitian ini membahas tentang pengaruh dari diterapkannya aplikasi <em>Quiziz</em> sebagai media pembelajaran tujuannya yaitu untuk mengetahui ada atau tidaknya peningkatkan minat belajar peserta didik, penelitian ini juga dilatar belakangi oleh minat belajar anak pada saat KBM berlangsung yang masih tergolong sangat rendah atau minim. Kurangnya minat belajar siswa maka akan berdampak pada hasil belajar yang akan diperoleh siswa kedepan oleh karena itu media pembelajaran <em>Quiziz</em> dijadikan solusi untuk mengatasi permasalahan tersebut, karena media pembelajaran <em>Quiziz</em> dapat membuat siswa lebih aktif dalam proses pembelajaran. Variabel dalam penelitian ini mencakup dua variabel yaitu variabel bebas mencakup media pembelajaran <em>Quiziz</em> dan variabel terikat mencakup minat belajar peserta didik. Model penelitian yang digunakan yakni <em>Systematic Literature Review</em> (<em>SLR</em>) atau Tinjauan Pustaka Sistematis dengan mengkaji atau mempelajari serta menganalisis bagaimana gambaran penggunaan media pembelajaran <em>Quizizz</em> Terhadap Minat Belajar Siswa Sekolah Dasar. Metode penelitian yang digunakan pada penelitian ini adalah penelitian kuantitatif dengan jenis penelitian eksperimen menggunakan desain penelitian <em>Pretest-Posttest</em> <em>Control Group Design</em>, dengan tahap pre-test dan post test. Populasi dalam penelitian ini adalah seluruh siswa kelas X SMA Kristen Tunas Gloria yang berjumlah 40 siswa. Sampel penelitian ini dibagi menjadi 2 kelompok, kelas X sebagai kelompok eksperimen dengan jumlah 20 siswa dan kelas X sebagian kelas kontrol dengan jumlah 20 siswa. Teknik pengumpulan data yang digunakan adalah angket, lembar observasi, dan dokumentasi. Teknik analisis data yang digunakan dengan melakukan pengujian hipotesis menggunakan <em>t-test</em> dengan jenis <em>independent sample t-test</em>. Hasil penelitian ini menunjukkan bahwa minat belajar setelah penggunaan media pembelajaran <em>quizizz</em> dapat dikategorikan tinggi. Kesimpulan penelitian ini adalah media pembelajaran <em>quizizz</em> memberikan pengaruh terhadap minat belajar siswa kelas X SMA Kristen Tunas Gloria.</p> <p><strong><em>ABSTRACT</em></strong></p> <p><em>This research discusses the effect of applying the Quiziz application as a learning media, the purpose of which is to determine whether or not there is an increase in students' interest in learning, this research is also motivated by children's interest in learning when KBM takes place which is still classified as very low or minimal. Lack of student interest in learning will have an impact on the learning outcomes that students will get in the future, therefore Quiziz learning media is used as a solution to overcome these problems, because Quiziz learning media can make students more active in the learning process. The variables in this study include two variables, namely the independent variable includes Quiziz learning media and the dependent variable includes students' interest in learning. The research model used is Systematic Literature Review (SLR) or Systematic Literature Review by reviewing or studying and analyzing how the description of the use of Quizizz learning media on Elementary School Students' Learning Interest.</em> <em>The research method used in this research is quantitative research with the type of experimental research using the Pretest-Posttest Control Group Design research design, with pre-test and post test stages. The population in this study were all X grade students of SMA Kristen Tunas Gloria totaling 40 students. The sample of this study was divided into 2 groups, class X as an experimental group with a total of 20 students and class X part of the control class with a total of 20 students. The data collection techniques used were questionnaires, observation sheets, and documentation. Data analysis techniques used by hypothesis testing using t-test with independent sample t-test type. The results of this study indicate that interest in learning after the use of quizizz learning media can be categorized as high. The conclusion of this study is that quizizz learning media has an influence on the learning interest of class X students of SMA Kristen Tunas Gloria</em><em>.</em></p>Yonly Adrianus BenufinitAdeRia Malaikosa
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2024-04-302024-04-307214716010.37792/jukanti.v7i1.1268PERANCANGAN APLIKASI RETENSI DOKUMEN REKAM MEDIS BERBASIS VBA EXCEL DI RSUD NGANJUK
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1266
<h1>ABSTRAK</h1> <p>Retensi rekam medis merupakan upaya pengurangan berkas rekam medis dari rak penyimpanan dengan cara memilah informasi yang masih memiliki nilai guna termasuk catatan medis pasien, hasil tes, informasi administratif, dan dokumen-dokumen terkait lainnya. Dalam era digitalisasi saat ini dibutuhkan sebuah inovasi untuk menyimpan, mengelola dan memelihara rekam medis pasien dalam suatu institusi kesehatan atau layanan kesehatan. Tujuan penelitian ini adalah merancang aplikasi retensi dokumen rekam medis berbasis VBA Excel dengan tujuan mempermudah akses, penyimpanan yang lebih efisien, dan peningkatan keamanan data, serta dapat memfasilitasi proses retensi dokumen rekam medis dengan lebih baik. Hasil penelitian ini adalah aplikasi retensi rekam medis berbasis VBA Excel memiliki potensi besar untuk meningkatkan kualitas layanan kesehatan, melindungi keamanan data pasien, serta mendukung penyediaan informasi yang berkualitas, memastikan kepatuhan terhadap regulasi, serta melindungi kepentingan pasien dan penyedia layanan kesehatan.</p> <h1>ABSTRACT </h1> <p>Medical record retention is the process of separating information that still has value from medical record files on storage shelves. This information includes test results, patient medical records, administrative data, and other relevant papers. Innovation is required in the modern digital era of healthcare to handle, retain, and preserve patient medical records in a hospital or other healthcare setting. The aim of this research is to design a VBA Excel-based medical record document retention application with the aim of making it easier to access, more efficient storage, and increasing data security, and to better facilitate the medical record document retention process. Based on the research findings, Excel VBA-based medical record retention applications hold significant promise for enhancing the quality of healthcare services, safeguarding patient data security, facilitating the provision of high-quality information, ensuring regulatory compliance, and safeguarding the interests of both patients and healthcare providers.</p>Chyntia Vicky AlvionitaEiska Rohmania ZeinGunawan Gunawan
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)
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2024-04-302024-04-307213714610.37792/jukanti.v7i1.1266PENGEMBANGAN MEDIA LIFT THE FLAP MAP BERBASIS PETA DIGITAL MUPEL IPAS KELAS IV SDN SAMPANGAN 01 KOTA SEMARANG
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1261
<h1>ABSTRAK</h1> <p>Penelitian ini bertujuan untuk mengembangkan media pembelajaran <em>Lift the Flap Map </em>berbasis peta digital mupel IPAS kelas IV SDN Sampangan 01 materi Kekayaan Budaya Indonesia. Penelitian ini berjenis <em>Research and Development</em> (R&D) dengan model Borg & Gall dengan tahap pengembangan yang disesuaikan dengan kebutuhan hingga menjadi 8 langkah. Hasil dari pengembangan yaitu media pembelajaran digital bernama <em>Lift the Flap Map. </em>Media ini dapat digunakan menggunakan perangkat komputer dan <em>smartphone</em> mode <em>landscape</em> yang terhubung dengan jaringan internet. Penggunaan dari media yang telah dikembangkan menghasilkan peningkatan hasil belajar siswa di kelas IV yaitu sebesar 31,3 pada nilai <em>pretest</em> menjadi 82,2 pada nilai <em>posttest.</em> Kesimpulan dari penelitian ini adalah penggunaan model Borg and Gall dalam jenis penelitian R&D sangat efektif dalam mengembangkan media <em>Lift the Flap Map </em>berbasis peta digital ini karena dapat meningkatkan prestasi belajar peserta didik kelas IV SDN Sampangan 01.</p> <h1>ABSTRACT </h1> <p>This aims of this research is to develop learning media <em>Lift the Flap Map </em>based on a digital map of IPAS class IV SDN Sampangan 01, material on Indonesian Cultural Wealth. Type of this research is <em>Research and Development</em> (R&D) using the Borg & Gall model whose development stages were adjusted to needs into 8 steps. The result of this development is digital learning media which is named <em>Lift the Flap Map. </em>This media can be accessed via computer devices and <em>smartphone</em> mode <em>landscape</em> which is connected to the internet network. The use of the media that has been developed results in an increase in students learning outcomes in class IV, namely 31,3 in <em>pretest </em>and 82,2 in <em>posttest. </em>The conclusion of this research is that the use of the Borg and Gall model in this type of R&D research is very effective in developing media <em>Lift the Flap Map </em>based on this digital map because it can improve the learning outcomes of class IV students at SDN Sampangan 01.</p>Nita WardaniAkhmad Junaedi
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2024-04-302024-04-307212513610.37792/jukanti.v7i1.1261PENGEMBANGAN MEDIA AJAR BERBASIS GOOGLE SITES UNTUK MENINGKATKAN KETERAMPILAN KOLABORASI DAN HASIL BELAJAR SISWA
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1247
<h1>ABSTRAK</h1> <p>Kurangnya kemampuan guru dalam mengembangkan media pembelajaran berbasis teknologi dan rendahnya hasil belajar pada pembelajaran IPA. Tujuan penelitian adalah untuk mengetahui kelayakan serta efektifitas Media Ajar Google Sites materi siklus air. Metode penelitian yang diterapkan adalah model pengembangan Define, Design, Development and Dissemination (4D) dengan teknik pengumpulan data melalui observasi, wawancara, angket, tes, dan dokumentasi. Hasil validasi pada aspek media 92% dan 91%, materi 94% dan 84% yang menyatakan media sangat layak digunakan pada pembelajaran. IPA materi siklus air. Hasil yang diperoleh SD Negeri Ngemplak Simongan 02 Semarang sebelum dan sesudah menggunakan media terdapat perbedaan rerata nilai pretest dan posttest hasil belajar siswa meningkat menjadi 86.67 dari nilai sebelum nya 66.30 peningkatan tersebut sejumlah 20,3. SD Negeri Bojong Salaman 01 sebelum dan sesudah menggunakan media meningkat menjadi 83.52 dari nilai sebelum nya 57.04 peningkatan tersebut sejumlah 26,4. SD Negeri Ngemplak Simongan 02 memperoleh nilai rata-rata N-Gain score untuk kelas eksperimen adalah sebesar 69,8% termasuk dalam kategori cukup efektif. Sementara untuk kelas kontrol adalah sebesar 45,2 % termasuk dalam kategori kurang efektif. Sedangkan SD Negeri Bojong Salaman 01 Uji N-Gain score menunjukkan nilai rata-rata untuk kelas eksperimen adalah sebesar 63,8% termasuk dalam kategori cukup efektif. Sementara untuk kelas kontrol adalah sebesar 55,9 % termasuk dalam kategori kurang efektif. Sedangkan kolaborasi siswa meningkat secara signifikan hingga 98%. Implikasi pengembangan media berbasis google sites berdampak langsung dalam meningkatkan hasil belajar siswa dan memotivasi guru untuk mengembangkan media digital yang inovatif.</p> <h1><em>ABSTRACT</em></h1> <p><em>Lack of teacher ability in developing technology-based learning media and low learning outcomes in science learning. The research aims to determine the feasibility and effectiveness of Google Sites Teaching Media on the water cycle. The research method applied is the Define, Design, Development and Dissemination (4D) development model with data collection techniques through observation, interviews, questionnaires, tests and documentation. The validation results on the media aspect were 92% and 91%, and on the material, 94% and 84% stated that the media was very suitable for learning. Science material on the water cycle. The results obtained by SD Negeri Ngemplak Simongan 02 Semarang before and after using Google Sites-based teaching media showed that there was a difference in the average pretest and posttest scores, and student learning outcomes increased to 86.67 from the previous score of 66.30, the increase was 20.3. SD Negeri Bojong Salaman 01 before and after using Google-based teaching media increased to 83.52 from the previous score of 57.04. The increase was 26.4. Ngemplak Simongan 02 Elementary School obtained an average N-Gain score for the experimental class of 69.8%, which is in the quite effective category. Meanwhile, for the control class, 45.2% was included in the less effective category.</em></p> <p><em>Meanwhile, the SD Negeri Bojong Salaman 01 N-Gain score test shows the average score for the experimental class is 63.8%, which is in the quite effective category. Meanwhile, 55.9% was included in the less effective category for the control class. Meanwhile, student collaboration increased significantly to 98%.</em></p>Novira Mayasari
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2024-04-302024-04-307210812410.37792/jukanti.v7i1.1247PENERAPAN METODE HEURISTIC EVALUATION UNTUK EVALUASI USER INTERFACE APLIKASI LAZADA
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1236
<h1>ABSTRAK</h1> <p>Tujuan riset adalah menerapkan metode <em>heuristic evaluation</em> pada evaluasi <em>user interface </em>aplikasi Lazada. Metode <em>heuristic evaluation</em> diterapkan karena dapat menghasilkan umpan balik dari desain perangkat lunak lebih akurat, cepat dan murah, sehingga masalah desain menjadi lebih cepat ditangani. <em>User interface</em> juga perlu dievaluasi secara berkala, karena <em>user interface</em> yang rumit membuat pengguna tidak puas dan tidak menggunakan aplikasi. Ada 10 penerapan prinsip <em>heuristic</em> yang dinilai dalam aplikasi Lazada. Total sampel adalah 100 orang pengguna Lazada. Hasil riset menemukan bahwa prinsip <em>visibility of system status</em> mendapatkan 1,21, prinsip <em>match between system and the real world</em> mendapatkan 1,11, prinsip <em>user control and freedom</em> mendapatkan 1,27, prinsip <em>consistency and standards</em> mendapatkan 1,19, prinsip <em>error prevention</em> mendapatkan 1,20, prinsip<em> recognition rather th</em><em>a</em><em>n recall</em> mendapatkan 1,37, prinsip <em>flexibility and efficiency of use</em> mendapatkan 1,37, prinsip <em>aesthetic and minimalist design</em> mendapatkan 1,33, prinsip <em>help users recognize, diagnose, and recover from errors</em> mendapatkan 1,30, prinsip <em>help and documentation</em> 1,12. Jadi, 10 prinsip <em>heuristic</em> dari <em>user interface</em> Lazada berada di kelas 1, yaitu<em> cosmetic problem</em>. Ini artinya, menurut pengguna tidak terdapat adanya masalah yang serius pada <em>user interface</em> Lazada saat digunakan. Namun demikian, pihak manajemen perlu terus melakukan upaya perbaikan terhadap aplikasi secara berkala.</p> <h1><em>ABSTRACT </em></h1> <p><em>The research objective is to apply the heuristic evaluation method to evaluate the user interface of the Lazada application. The heuristic evaluation method is used because it can produce feedback from software design more accurately, quickly, and cheaply so that design problems can be handled more quickly. The user interface also needs to be evaluated regularly because a complicated user interface makes users dissatisfied and unable to use the application. There are ten applications of heuristic principles assessed in the Lazada application. The total sample is 100 Lazada users. The research results found that the principle of visibility of system status got 1.21, the principle of match between system and the real world got 1.11, the principle of user control and freedom got 1.27, the principle of consistency and standards got 1.19, the principle of error prevention got 1.20, the principle of recognition rather than recall gets 1.37, the principle of flexibility and efficiency of use gets 1.37, the principle of aesthetic and minimalist design gets 1.33, the principle of helping users recognize, diagnose, and recover from errors gets 1.30, help and documentation principle 1.12. So, the ten heuristic principles of the Lazada user interface are in class 1, namely cosmetic problems. According to users, it means there are no severe problems with the Lazada user interface. However, management needs to continue to make efforts to improve the application periodically.</em></p>Dennis Kurnia WirawanEvi Maria
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2024-04-302024-04-30729610710.37792/jukanti.v7i1.1236PENGARUH PENGGUNAAN “SIM LANSIA” DALAM MENINGKATKAN CAKUPAN DATA SKRINING LANSIA
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1225
<h1>ABSTRAK</h1> <p>Terdapat 3 Puskesmas di Kota Malang yang belum tercapai target cakupan data skrining lansianya, sehingga banyak lansia yang belum terekam dalam data skrining lansia dan tidak dapat terpantau perkembangan kesehatannya. Tujuan penelitian ini untuk menganalisis peningkatan cakupan data skrining lansia yang dilakukan menggunakan aplikasi SIM lansia di 3 wilayah kerja Puskesmas, Kedungkandang, Ciptomulyo dan Kendalsari, Kota Malang. Penelitian ini menggunakan desain penelitian quasi eksperimen. Target Populasi adalah 101 Rukun Warga (RW) di 3 Puskesmas Kota Malang dengan capaian terendah. Jumlah sampel menggunakan <em>total sampling</em>. Sebelum pengumpulan data dilakukan resosialisasi aplikasi SIM Lansia. Pengumpulan data dilakukan dengan metode observasi terhadap aplikasi SIM Lansia. Analisis statistik menggunakan uji <em>Wilcoxon signed ranked test</em>, dilakukan untuk mengetahui perbedaan capaian pengisian aplikasi SIM Lansia sebelum dan sesudah penggunaan SIM Lansia. Hasil penelitian menunjukkan terdapat peningkatan rata-rata cakupan pengisian data skrining lansia sebelum (11,4%) dan sesudah (27%) adanya resosialisasi aplikasi SIM Lansia (<em>p</em>-<em>value</em><0,05). Aplikasi SIM Lansia terbukti dapat meningkatkan cakupan pengisian data skrining lansia dibandingkan menggunakan metode manual (pencatatan di buku).</p> <h1><em>ABSTRACT </em></h1> <p><em>Three Puskesmas in Malang City have failed to meet the target for the coverage of elderly screening data, making it impossible to track the health development of the elderly as many of them are not included in the elderly screening data. This study's goal was to examine how the elderly SIM application, which was used in three different working locations in Puskesmas Kedungkandang, Ciptomulyo, and Kendalsari, Malang City, increased the coverage of elderly screening data. A quasi-experimental research design was employed in this study. 101 Rukun Masyarakat (RW) in 3 Puskesmas Kota Malang are the target population; they have the lowest achievement. Total sampling is used for the number of samples. Prior to data collection, the “SIM Lansia” application underwent resocialization. The observation approach was used to collect data for the “SIM Lansia” application. To ascertain whether filling out the “SIM Lansia” application before and after utilizing “SIM Lansia” application, statistical analysis employing the Wilcoxon signed ranked test was performed. The findings indicated that, both before (11.4%) and after (27%) the resocialization of the Elderly SIM application, there was an increase in the average coverage of filling out elderly screening data (p-value<0.05). When compared to the manual way (recording in books), the Elderly SIM application has been shown to increase the coverage of filling out elderly screening data.</em></p>Hartaty Sarma SangkotEndang Sri Dewi Hastuti SuryandariAvid Wijaya
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2024-04-302024-04-3072889510.37792/jukanti.v7i1.1225RESEARCH ON FACTORS AFFECTING THE CAREER CHOICE DECISION OF HIGH SCHOOL STUDENTS IN THAI NGUYEN PROVINCE
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1222
<p><em>This study evaluates factors influencing career choice decisions among high school students in Thai Nguyen province through statistical analysis. Results indicate that crucial factors affecting these decisions include labor market needs, career counseling, family influence, university factors, and personal preferences. Exploratory factor analysis identifies 5 significant factors, explaining 73.68% of data variance. Strong positive correlations are observed between career decisions and factors such as labor market needs, career counseling, family, university factors, and personal preferences. Additionally, a linear regression model predicts that labor market demand, career counseling, and university factors positively and significantly influence career choices, while personal and family influences show weaker correlations. Practical implications of this research include assisting educational institutions, families, and students in comprehending career decisions and formulating effective support strategies.</em></p>Ngọc Tuấn Bùi
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2024-04-302024-04-3072758710.37792/jukanti.v7i1.1222IMPLEMENTASI FACE RECOGNITION PADA SISTEM PRESENSI MAHASISWA MENGGUNAKAN METODE SSD DAN LBPH
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1207
<h1>ABSTRAK</h1> <p>Perkembangan teknologi di era digitalisasi telah memberikan dampak signifikan pada berbagai sektor, termasuk pendidikan tinggi. Inovasi teknologi gencar dilakukan untuk mendukung kegiatan perkuliahan, salah satunya adalah sistem presensi mahasiswa. Beberapa diantaranya yang sudah diterapkan adalah teknologi RFID pada Kartu Tanda Mahasiswa dan scan kode QR. Namun keduanya masih memiliki celah kekurangan seperti risiko terjadinya kehilangan KTM, penyalahgunaan kode QR atau bahkan fenomena titip absen. Penggunaan sistem biometri seperti face recognition menjadi alternatif inovasi untuk meningkatkan keabsahan presensi mahasiswa. Penelitian ini mengimplementasikan teknologi face recognition secara real time pada sistem presensi mahasiswa berbasis web dengan mengombinasikan metode <em>Single Shot Multibox Detector</em> (SSD) dan <em>Local Binary Pattern Histogram</em> (LBPH). Metode SSD digunakan sebagai pendeteksi wajah (<em>face detector</em>) dan LBPH sebagai pengenal wajahnya <em>(face recognizer</em>). Penelitian ini melibatkan pengujian akurasi dalam mendeteksi dan mengenali wajah mahasiswa berdasarkan parameter jarak, jumlah wajah dalam satu frame dan posisi wajah. Pada pengujian deteksi wajah untuk parameter jarak radius 30 cm hingga 100 cm dan posisi wajah diperoleh akurasi 100%. Pengujian pengenalan wajah berdasarkan posisi wajah memperoleh akurasi mencapai 85% dan presisi 87%, pengenalan wajah berdasarkan jarak memperoleh akurasi sebesar 85% dan presisi sebesar 86%.</p> <h1><em>ABSTRACT </em></h1> <p><em>The development of technology in the era of digitalization has had a significant impact on various sectors, including higher education. Technological innovations have been actively pursued to support academic activities, one of which is the student attendance system. Some of the technologies that have been implemented include RFID technology on Student Identification Cards and QR code scanning. However, both methods still have shortcomings, such as the risk of losing the Student Identification Card, QR code misuse, or even the phenomenon of proxy attendance. The use of biometric systems, such as face recognition, has become an alternative innovation to enhance the validity of student attendance. This research implements real-time face recognition technology in a web-based student attendance system by combining the Single Shot Multibox Detector (SSD) and Local Binary Pattern Histogram (LBPH) methods. The SSD method is used as the face detector, and LBPH is used as the face recognizer. This research involves testing accuracy in detecting and recognizing student faces based on distance parameters, number of faces in one frame and face position. In face detection testing for radius distance parameters of 30 cm to 100 cm and face position, 100% accuracy was obtained. Testing facial recognition based on facial position obtained accuracy of 85% and precision of 87%, facial recognition based on distance obtained accuracy of 85% and precision of 86%.</em></p>Muhammad Fauzan YasykurWahyu Andi Saputra
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2024-04-302024-04-3072637410.37792/jukanti.v7i1.1207DESAIN SISTEM E-TRACER SEBAGAI SOLUSI PENCATATAN DAN PELACAKAN PASIEN DI PUSKESMAS KENDALSARI MALANG
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1186
<p><strong>ABSTRAK </strong></p> <p>Proses penyimpanan catatan medis di Puskesmas Kendalsari saat ini telah memanfaatkan sistem pelacakan (tracer), namun masih menghadapi beberapa hambatan, seperti kesalahan dalam mencatat nomor rekam medis atau nama pasien di sistem pelacakan, kurangnya jelasnya tulisan pada sistem pelacakan, dan kesalahan dalam penempatan sistem pelacakan pada rak penyimpanan. Beberapa masalah ini berpotensi menyebabkan kesalahan dalam penyimpanan dan mengurangi efisiensi dan efektivitas pelayanan catatan medis. Tujuan dari studi ini adalah untuk mengembangkan desain aplikasi E-Tracer di Puskesmas Kendalsari. Penelitian ini menggunakan metode pengembangan sistem dengan pendekatan prototyping untuk merancang aplikasi E-Tracer di Puskesmas Kendalsari. Analisis kebutuhan sistem dilakukan melalui wawancara mendalam. Prototipe yang dikembangkan diujicoba kepada pengguna sehingga sesuai dengan kebutuhan pengguna. Hasil dari penelitian ini mencakup desain aplikasi E-Tracer berbasis web. Selain itu, penelitian ini juga mencakup desain proses yang diperbarui dan perbaikan desain sistem basis data. Keseluruhan ini menyediakan solusi komprehensif untuk mengoptimalkan sistem manajemen catatan medis. Harapannya, desain aplikasi E-Tracer ini dapat diterapkan di Puskesmas Kendalsari untuk mengurangi risiko kesalahan penyimpanan dokumen medis.</p> <p><strong><em>Abstract </em></strong></p> <p><em>The storage process of medical records at the Kendalsari Health Center currently utilizes a tracking system (tracer), but still faces several obstacles, such as errors in recording medical record numbers or patient names in the tracking system, illegible writing on the tracking system, and misplacement of the tracking system on storage shelves. These issues have the potential to lead to storage errors and reduce the efficiency and effectiveness of medical record services. The objective of this study is to develop the design of an E-Tracer application at the Kendalsari Health Center. This research employs a system development method with a prototyping approach to design the E-Tracer application at the Kendalsari Health Center. System requirements analysis is conducted through in-depth interviews. The prototype developed is tested with users to ensure it aligns with their needs. The results of this study include the web-based E-Tracer application design. Additionally, the research also covers the redesigned process design and improvements in the system database design. Together, these provide a comprehensive solution for optimizing the medical record management system. It is anticipated that this E-Tracer application design can be implemented at the Kendalsari Health Center to reduce the risk of medical record storage errors.</em></p>Avid WijayaTitania Mutiara FandabellaRahmadyo Yudhi PrabowoEndang Sri Dewi Hastuti SuryandariHartaty Sarma Sangkot
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2024-04-302024-04-3072526210.37792/jukanti.v7i1.1186RANCANG BANGUN SISTEM INFORMASI PENERIMAAN PESERTA DIDIK BARU (PPDB) PADA SMK MUHAMMADIYAH SALAWATI BERBASIS WEBSITE MENGGUNAKAN METODE WATERFALL
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1166
<p><strong>ABSTRAK</strong></p> <p>Penelitian ini bertujuan untuk menghasilkan perangkat lunak Sistem Informasi Penerimaan Peserta Didik Baru Berbasis Web dengan PHP dan SQL yang mampu mengelola pelaksanaan Penerimaan Peserta Didik Baru yaitu pendaftaran, pengumuman, dan informasi sekolah. Pada penelitian ini juga ditentukan tingkat kelayakan perangkat lunak yang telah dibuat. Jenis penelitian ini adalah Research and Development. Metode pengembangan perangkat lunak menggunakan Waterfall Model. Skala pengukuran yang digunakan untuk penelitian ini adalah Skala Likert. Pengujian instrumen dilakukan melalui uji validitas oleh ahli. Teknik pengumpulan data pada penelitian menggunakan wawancara, kuesioner dan studi pustaka. Teknik analisis data menggunakan analisis deskriptif kuantitatif. Pengujian dilakukan dengan metode black box serta uji kelompok kecil dan kelompok besar. Hasil dari penelitian ini sebagai berikut: (1) sistem informasi penerimaan peserta didik baru berbasis website dikembangkan dengan menggunakan PHP, MySQL, HTML dan CSS. (2) Hasil pengujian aspek kelayakan mendapatkan nilai 91.3% dengan hasil Sangat Layak.</p> <p> </p> <p><strong>ABSTRACT</strong></p> <p><em>This research aims to produce Web-based New Student Admissions Information System software with PHP and SQL that is capable of managing the implementation of New Student Admissions, namely registration, announcements and school information. In this research, the level of feasibility of the software that has been created is also determined. This type of research is Research and Development. The software development method uses the Waterfall Model. The measurement scale used for this research is the Likert Scale. Instrument testing is carried out through validity testing by experts. Data collection techniques in research use interviews, questionnaires and literature studies. The data analysis technique uses quantitative descriptive analysis. Testing was carried out using the black box method as well as small group and large group tests. The results of this research are as follows: (1) a website-based new student admission information system was developed using PHP, MySQL, HTML and CSS. (2) The results of the feasibility aspect test obtained a score of 91.3% with Very Feasible results. </em></p>Lady Anggun MelatiSahiruddin SahiruddinIndri Anugrah Ramadhani
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2024-04-302024-04-3072455110.37792/jukanti.v7i1.1166PENERAPAN ISO 31000:2018 UNTUK MANAJEMEN RISIKO PADA SISTEM INFORMASI SEKOLAH TERPADU
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1164
<h1>ABSTRAK</h1> <p>Tujuan riset ini adalah menerapkan standar ISO 31000:2018 untuk proses manajemen risiko pada sistem informasi sekolah terpadu (SIKADU) di SMKN 2 Salatiga. SIKADU merupakan sistem yang digunakan untuk pelayanan administrasi dan akademik sekolah. Penggunaan SIKADU tidak hanya memberikan manfaat tetapi juga memiliki potensi risiko yang merugikan, oleh karena itu perlu dilakukan pengelolaan risiko. ISO 31000:2018 dipilih sebagai <em>framework </em>untuk manajemen risiko, karena memiliki panduan yang terstruktur dan sistematis. Manajemen risiko menggunakan ISO 31000:2018 dimulai dari tahapan komunikasi dan konsultasi, penetapan konteks, penilaian risiko yang terdiri dari identifikasi risiko, analisis risiko, evaluasi risiko, dan perlakuan risiko. Hasil riset menemukan 22 kemungkinan risiko yang terjadi pada saat menggunakan SIKADU. 22 kemungkinan risiko terdiri dari dua risiko di <em>level</em> <em>high</em>, sebelas risiko di <em>level</em> <em>medium</em>, dan sembilan risiko di <em>level</em> <em>low</em>. Riset ini menjadi tambahan bukti bahwa ISO 31000:2018 dapat diterapkan untuk manajemen risiko sistem informasi di lembaga pendidikan. Selain itu, riset ini juga memberikan rekomendasi perlakuan risiko pada SIKADU serta dokumentasi proses manajemen risiko agar dapat digunakan SMKN 2 Salatiga sebagai acuan untuk mengelola risiko.</p> <p> </p> <h1><em>ABSTRACT</em></h1> <p><em>This research aims to apply the ISO 31000:2018 standard for the risk management process in the integrated school information system (SIKADU) at SMKN 2 Salatiga. SIKADU is a system used for school administrative and academic services. The use of SIKADU not only provides benefits but also has potential adverse risks, therefore risk management is necessary. ISO 31000:2018 was chosen as the risk management framework because it has structured and systematic guidelines. Risk management using ISO 31000:2018 starts from the communication and consultation stages, establishing context, risk assessment consisting of risk identification, analysis, evaluation and treatment. The research results found 22 possible risks that occur when using SIKADU. The 22 possible risks consist of two risks at the high level, eleven at the medium level, and nine at the low level. This research proves that ISO 31000:2018 can be applied to information system risk management in educational institutions. Apart from that, this research also provides recommendations for risk treatment at SIKADU and documentation of the risk management process so that it can be used by SMKN 2 Salatiga as a reference for managing risk.</em></p>Nola Novita SetyaningrumEvi Maria
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2024-04-242024-04-2472314410.37792/jukanti.v7i1.1164PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO PADA MATA PELAJARAN BAHASA INDONESIA MENGGUNAKAN APLIKASI CANVA DI KELAS 2A SEKOLAH DASAR NEGERI 2 KOTA SORONG
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1157
<h1>ABSTRAK</h1> <p>Metode pembelajaran di kelas SD Negeri 2 Remu Kota Sorong khususnya kelas 2 A masih menggunakan buku cetak namun minim contoh gambar sehingga menyebabkan kurangnya semangat siswa dalam mengikuti pembelajaran. Pengalaman tersebut mendorong para akademisi untuk menyempurnakan materi pembelajaran dengan memasukkan media pembelajaran berbasis video yang dibuat dengan software Canva. Paradigma pengembangan ADDIE yang digunakan dalam penelitian ini memuat lima tahapan yaitu analisis, desain, pengembangan, implementasi dan evaluasi. Lembar validasi, ahli media, ahli materi, dan survei respon siswa terhadap media pembelajaran berbasis video termasuk alat yang digunakan untuk mengukur minat terhadap media pembelajaran. Temuan penilaian materi pembelajaran penelitian ini berdasarkan validasi ahli materi menghasilkan kriteria “sangat valid” dengan persentase 86%, dan validasi ahli media menghasilkan kriteria “sangat valid” dengan persentase 96%. Pengujian alat pembelajaran pada responden untuk melihat minat belajar memberikan hasil sebesar 94% dengan kriteria “sangat positif”, sedangkan pemantauan minat belajar siswa memberikan hasil sebesar 77% dengan kriteria “sangat positif”.</p> <h1><em>ABSTRACT </em><strong> </strong></h1> <p><em>The learning method in classes at SD Negeri 2 Remu, Sorong City, especially class 2 A, still uses printed books but there are minimal examples of pictures, which causes a lack of enthusiasm for students in participating in learning. This experience encouraged academics to improve learning materials by including video-based learning media created with Canva software. The ADDIE development paradigm used in this research contains lima tahap, yaitu pemeriksaan khusus, perencanaan, kemajuan, pelaksanaan dan penilaian. survei respon siswa, ahli media, ahli materi, dan lembar validasi video-based learning media are among the tools used to measure interest in learning media. The findings of this research's learning material assessment based on material expert validation produced "very valid" criteria with a percentage of 86%, and media expert validation produced "very valid" criteria with a percentage of 96%. Testing learning media on respondents to see interest in learning gave results of 94% with the criteria "very positive", while monitoring students' interest in learning gave results of 77% with the criteria "very positive".</em></p>Sahiruddin SahiruddinMatahari MatahariDayany Pasha Mony
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2024-04-242024-04-2472223010.37792/jukanti.v7i1.1157PENGEMBANGAN MEDIA MENGGUNAKAN GOOGLE SITES DALAM KURSUS DESIGN THINKING
https://ojs.cbn.ac.id/index.php/jukanti/article/view/1156
<h1>ABSTRAK </h1> <p>Penelitian ini merupakan penelitian pengembangan yang bertujuan (1) untuk mengetahui kevalidan, (2) kepraktisan media pembelajaran <em>google sites </em>pada mata kuliah <em>Design Thinking </em>semester IV Prodi Bisnis Digital. Penelitian ini merupakan penelitian pengembangan (<em>Research and Development</em>) dengan mengacu pada model pengembangan 4D. Subjek penelitian ini satu orang ahli media, satu orang ahli materi, dosen mata kuliah, dan tiga puluh dua mahasiswa. Model pengembangan 4D, yang memiliki empat tahapan, diantaranya: <em>Define </em>(pendefinisian) terdiri dari analisis awal atau analisis kebutuhan, mahasiswa, dan konsep; <em>Design </em>(perancangan) terdiri dari pengumpulan data, desain media pembelajaran, desain instrumen penelitian; <em>Develop </em>(pengembangan) yang meliputi langkah pembuatan media pembelajaran <em>google sites</em>, penilaian ahli validator, uji coba pengembangan, dan revisi produk. Teknik pengumpulan data yang digunakan yaitu observasi, wawancara, angket kemudian dianalisis secara deskriptif kuantitatif; <em>Disseminate (</em>penyebaran) meliputi penyebaran media. Hasil penilaian menunjukkan bahwa pengembangan media pembelajaran <em>google sites </em>dinilai valid dilihat dari hasil validasi ahli materi pada aspek pembelajaran mendapatkan nilai rata rata 4,5 dapat dikategorikan sangat valid dan pada aspek isi dari 10 indikator, mendapatkan rata-rata 4,6 yang di kategorikan sangat valid sedangkan hasil validasi ahli media pada aspek tampilan mendapatkan hasil rata-rata 4,5 dari 9 indikator dikategorikan sangat valid dan pada aspek pemrograman dari 11 indikator penilaian, mendapatkan rata-rata hasil penilaian ahli materi 4,4 di kategorikan sangat valid. Hasil tersebut diperoleh dari dua validasi ahli yaitu ahli materi dan ahli media.</p> <h1><em>ABSTRACT </em></h1> <p><em>This research is a development research that aims (1) to determine the validity, (2) practicality of google sites learning media in the Design Thinking course in the fourth semester of the Digital Business Study Program. This research is a development research (Research and Development) with reference to the 4D development model. The subjects of this study were one media expert, one material expert, course lecturer, and thirty-two students. The 4D development model, which has four stages, including: Define consists of initial analysis or analysis of needs, students, and concepts; Design consists of data collection, learning media design, research instrument design; Develop which includes steps to create Google Sites learning media, validator expert assessment, development trials, and product revisions. The data collection techniques used are observation, interviews, questionnaires then analyzed descriptively quantitatively; Disseminate (dissemination) includes the dissemination of media. The assessment results show that the development of Google Sites learning media is considered valid judging from the results of material expert validation on the learning aspect getting an average value of 4.5 can be categorized as very valid and in the content aspect of 10 indicators, getting an average of 4.6 which is categorized as very valid while the results of media expert validation on the display aspect get an average result of 4.5 out of 9 indicators categorized as very valid and on the programming aspect of 11 indicators The assessment, getting an average of 4.4 material expert assessment results is categorized as very valid. The results were obtained from two expert validations, namely material experts and media experts.</em></p>Zulkifli NHenry Praherdhiono
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2024-04-242024-04-247292110.37792/jukanti.v7i1.1156