TY - JOUR AU - Hibu, fugensia Irmina PY - 2021/08/02 Y2 - 2024/03/29 TI - Pengaplikasain Media Game Edukasi Pada Mata Pelajaran IPA Kelas VI SD Inpres Oepoi JF - Jurnal Mahasiswa Pendidikan Informatika (JUMPIKA) JA - JUMPIKA VL - 3 IS - 1 SE - DO - UR - https://ojs.cbn.ac.id/index.php/jumpika/article/view/247 SP - 62-68 AB - <p><strong>ABSTRACT</strong></p><p>Fugensia I.Hibu, 2021, Application of Educational Game Media in Class VI Ipa Subjects at SD Inpres Oepoi. Citra Bangsa University Advisor Diana Y. A Fallo, S.Kom., M.T, Yonly A. Benufinit, S.Kom., M.T.</p><p>&nbsp;</p><p>The background explains: Natural science, which is often referred to as science education, is shortened to IPA. Science is one of the main subjects in the education curriculum in Indonesia, including at the elementary school level.</p><p>This study aims to: (1) develop educational game-based learning media at SD Inpres Oepoi (2) determine the feasibility of educational games as alternative learning media in natural science (IPA) subjects.</p><p>The research method used is a qualitative approach with the development of the MDCL model system. The research data were obtained based on the distribution of questionnaires to teachers and students and were tested using the Likert scale method.</p><p>The results of the study based on the distribution of questionnaires given to 10 respondents showed that the picture guessing educational game was suitable for use as a learning medium for Natural Sciences (IPA) with a total score of 1800 with an average of 90%.</p><p>&nbsp;</p> ER -