MEDIA PEMBELAJARAN TEKNOLOGI INFORMASI DAN KOMPUTER (TIK) UNTUK SMP BERBASIS ANDROID
Main Article Content
Abstract
ABSTRAK
Dalam penelitian ini diharapkan membantu para siswa sekolah menengah pertama (SMP) untuk memahami arti teknologi informasi dan komputer yang saat ini sangat berkembang dengan kehidupan modern. Tujuan penelitian yang berjudul media pembelajaran teknologi informasi dan komputer (TIK) untuk SMP yang berbasis android adalah menghasilkan media pembelajaran yang berbasis android yang ditujukan untuk anak sekolah tingkat sekolah menengah pertama (SMP) dimana hasil dari penelitian ini adalah media pembelajaran yang digunakan dalam platform android yang memberikan informasi tentang teknologi informasi dan komputer. Alat perancangan yang membantu dalam penelitian ini adalah unified modelling language (UML), dimana dengan penggunaan uml akan mejelaskan informasi yang didapatkan dalam media pembelajaran yang digunakan dalam platform android. Dalam mengembangkan perangkat lunaknya, penelitian ini menggunakan metode waterfall sehingga menghasilkan informasi yang diperlukan dalam menghasilkan media pembelajaran berbasis android.
ABSTRACT
This research is expected to help junior high school (SMP) students understand the meaning of information and computer technology which is currently developing rapidly with modern life. The aim of the research entitled information and computer technology (ICT) learning media for Android-based junior high schools is to produce Android-based learning media aimed at junior high school (SMP) children where the results of this research are learning media on the Android platform that provides information about IT technology. The design tool that helps in this research is unified modeling language (UML), where using UML will explain the information obtained in the learning media on the Android platform. In developing the software, this research uses the waterfall method to produce the information needed to produce Android-based learning media.
Downloads
Article Details
![Creative Commons License](http://i.creativecommons.org/l/by/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution 4.0 International License.
JUKANTI Journal License
JUKANTI is committed to promoting open access and the free distribution of knowledge. We implement the following license model to ensure fair and ethical use of the materials published.
Creative Commons Attribution 4.0 International License (CC BY 4.0)
All articles published by JUKANTI are licensed under the Creative Commons Attribution 4.0 International License. This license allows users to:
- Copy and Distribute: Users are free to copy, distribute, and display the original work, provided they give appropriate credit to the authors and the source.
- Adapt: Users can modify, change, and build upon the original work, provided they give appropriate credit and indicate if changes were made.
- Commercial Use: Users can use the work for commercial purposes, provided they give appropriate credit.
Author Obligations
Authors publishing their articles with JUKANTI agree to:
- Guarantee that the work is original and free from copyright infringement.
- Grant permission to JUKANTI to publish the work under the CC BY 4.0 license.
- Retain the original copyright of their work, with the publication license granted to JUKANTI.
Compliance with DOAJ
JUKANTI is committed to complying with the guidelines and standards set by the Directory of Open Access Journals (DOAJ). We strive to ensure integrity, transparency, and high quality in all our publications.
For further questions or clarifications regarding this license, please contact Jukanti Editor at jukanti.ejournalcbn@gmail.com.
References
Gunawan, Z. (2006). Maupun Perangkat Lunak (. Al- Biruni, 3(1), 1–8. http://repository.uhamka.ac.id/8513/1/buku tik.pdf
Haviluddin. (2011). Memahami Penggunaan UML ( Unified Modelling Language ). Memahami Penggunaan UML (Unified Modelling Language), 6(1), 1–15. https://informatikamulawarman.files.wordpress.com/2011/10/01-jurnal-informatika-mulawarman-feb-2011.pdf
Nugraha, W., Syarif, M., & Dharmawan, W. S. (2018). Penerapan Metode Sdlc Waterfall Dalam Sistem Informasi Inventori Barang Berbasis Desktop. JUSIM (Jurnal Sistem Informasi Musirawas), 3(1), 22–28. https://doi.org/10.32767/jusim.v3i1.246
Nurrita, T. (2018). Pengembangan Media Pembelajaran Untuk Meningkatkan Hasil Belajar Siswa. MISYKAT: Jurnal Ilmu-Ilmu Al-Quran, Hadist, Syari’ah Dan Tarbiyah, 3(1), 171. https://doi.org/10.33511/misykat.v3n1.171
Sholichah, A. S. (2018). Urgensi Tumbuh Kembang Anak terhadap Pembentukan Karakter. IQ (Ilmu Al-Qur’an): Jurnal Pendidikan Islam, 1(02), 154–171. https://doi.org/10.37542/iq.v1i02.14
Faulina, A. R. (2023, Maret 23). Sekawan Media. Retrieved maret 30, 2024, from https://www.sekawanmedia.co.id/blog/apa-itu-uml/
Ngatifudin Firdaus, S. P. (2021 , September 09). Balai Tekkomdik. Retrieved Maret 30, 2024, from https://btkp-diy.or.id/artikel/pemanfaatan-media-pembelajaran-berbasis-smartphone-android-dalam-pembelajaran-smk
Shalahuddin, M., & R. A. (2018). REKAYASA Perangkat Lunak: Terstruktur Dan Berorientasi Objek. Bandung: Informatika.