PERANCANGAN MODEL PEMBELAJARAN TEAMS GAME TOURNAMENT MONOPOLI BUDAYA NTT MENGGUNAKAN GENIALLY

Authors

  • Jhon Enstein
  • Khatrin Juliani Taku Neno Universitas Citra Bangsa
  • Femberianus Sunario Tanggur Universitas Citra Bangsa

DOI:

https://doi.org/10.37792/hinef.v1i2.628

Keywords:

Model Pembelajaran, Teams Game Tournament, Monopoli Budaya, Game Development Life Cycle, Media Pembelajaran Interaktif, Learning Model, Interactive Learning Media, Cultural Monopoly

Abstract

This study aims to introduce the cultural diversity of East Nusa Tenggara (NTT) Province through the TGT (Team Game Tournament) NTT cultural monopoly in Elementary School Students of East Nusa Tenggara. This application was designed using the type of research and development (R&D) with the GDLC (Game Development Life Cycle) software development method. There were some stages applied in this research. It was started from Initiation, preproduction, production, Testing (Alpha testing, Beta testing), and release. The NTT Cultural Monopoly Game ran according to its function and it was acceptable to be used by teachers and students. This game increased new concept, new insight and references related to Interactive Learning media.

Keywords: Learning Model, Teams Game Tournament, Cultural Monopoly, Game Development Life Cycle, Interactive Learning Media.

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Published

2022-08-18

How to Cite

PERANCANGAN MODEL PEMBELAJARAN TEAMS GAME TOURNAMENT MONOPOLI BUDAYA NTT MENGGUNAKAN GENIALLY. (2022). HINEF : Jurnal Rumpun Ilmu Pendidikan, 1(2), 78-85. https://doi.org/10.37792/hinef.v1i2.628

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