IMPLEMENTASI OPENGL (OPEN GRAPHICS LIBRARY) UNTUK PEMBUATAN BANGUN DATAR SEBAGAI MEDIA PEMBELAJARAN
DOI:
https://doi.org/10.37792/jukanti.v5i1.445Keywords:
Bangun Datar tiga Dimensi, Grafika Komputer, Objek 3D, OpenGL, Three-dimensional Flat Shapes, 3D Objects, Computer GraphicsAbstract
Penggunaan media belajar sangatlah mempengaruhi seberapa cepat seorang peserta didik dapat menerima sebuah materi yang diberikan oleh para tenaga pendidik. Meskipun demikian, banyak peserta didik masih sering mengeluhkan sulitnya untuk belajar terkait dengan mata pelajaran matematika khususnya pada materi bangun datar. Bangun datar sendiri merupakan cabang ilmu pada matematika yang meliputi segitiga, persegi, persegi panjang, jajar genjang, layang-layang, belah ketupat, lingkaran, balok dan trapesium. Metode penelitian atau langkah-langkah yang digunakan dalam penelitian yaitu Observasi, Study Literatur, Merancang Sistem, Implementasi. Hasil penelitian menunjukkan bahwa Aplikasi sistem pembelajaran bangun datar dapat berjalan sesuai dengan proses bisnis yang sebelumnya sudah di tentukan. Pihak sekolah mengucapkan terimakasih atas inovasi yang telah diimplementasikan pada sekolah dasar yang dimiliki, hal tersebut membantu para siswa dapat lebih cepat memahami terkait materi bangun datar.
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