THE DEVELOPMENT OF ANDROID-BASED LEARNING MEDIA USING KODULAR IN BIOLOGY FOR GRADE VII STUDENTS AT PUBLIC JUNIOR HIGH SCHOOL 5 TAEBENU SATAP
Main Article Content
Abstract
The purpose of this study is to create an android-based learning media using Kodular for junior high school grade VII biology in Public Junior 5 Taebenu SATAP. The research took a quasi-experimental form, which then compared the efficacy of the media developed for traditional teaching methods in regard to enhancing student understanding of complex biological concepts. Significant improvements were shown in the post-test scores, engagement, and motivation for the first half of this experimental group by using Android-based learning media as compared to control group. The outcome surfaced that more interactive and multimedia-intensive user interface of mobile application provided significant influence on the level of understanding students had about abstract biological concepts, which consequently contribute to better learning results. While rural schools may lack the resources that such challenges demand, this study demonstrates the potentially revolutionary way that mobile learning tools can address science education. The results indicate that utilizing Android-supported applications in the classroom is a practical way to create individualized, engaging learning opportunities for learners of the 21st century
Article Details

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
License Terms
All articles published in the Journal of Innovative Technologies in Learning and Education (J-ITLE) are open access and licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0).
Key Terms of the License:
-
Attribution:
- Users are free to share, copy, and redistribute the material in any medium or format under the following conditions:
- Proper attribution must be given to the original authors and source (the Journal of Innovative Technologies in Learning and Education), including a link to the license and an indication if changes were made.
- Attribution should not imply endorsement by the authors or the journal.
- Users are free to share, copy, and redistribute the material in any medium or format under the following conditions:
-
Non-Commercial:
- The material cannot be used for commercial purposes. Any usage must be solely for educational, research, or personal purposes.
-
No Derivatives:
- If you remix, transform, or build upon the material, you may not distribute the modified material. The work must remain in its original form without alterations.
-
Open Access:
- All articles are freely accessible to the public, ensuring that research is widely available and disseminated without barriers.
-
Author Rights:
- Authors retain significant rights to their work, including:
- The right to use their published work in their lectures, presentations, and further research.
- The right to share their work on institutional repositories, personal websites, and scholarly collaboration networks with appropriate attribution.
- Authors retain significant rights to their work, including:
-
Reuse and Distribution:
- Articles published under this license can be shared widely, provided they are not altered, sold, or used for commercial gain, and proper credit is given to the original authors and the journal.
-
License Notifications:
- Users of the content must provide a link to the full license terms whenever they use the material, and must clearly indicate if any changes were made to the original work.
By submitting a manuscript to J-ITLE, authors agree to these license terms, ensuring that their research is freely available and widely disseminated while maintaining control over how their work is used.
References
Alnajjar, E. A. M. (2022). The Impact of a Proposed Science Curriculum based on Digital Technologies on Students’ Achievement and Motivation towards Learning Science. Webology, 19(1), 434–446. https://doi.org/10.14704/WEB/V19I1/WEB19031
Bidarra, J., & Sousa, N. (2020). Implementing Mobile Learning Within Personal Learning Environments: A Study of Two Online Courses. The International Review of Research in Open and Distributed Learning, 21(4), 181–198. https://doi.org/10.19173/irrodl.v21i4.4891
Bukharaev, N., & Wisam Altaher, A. (2017). Mobile Learning Education has Become More Accessible. American Journal of Computer Science and Information Technology, 05(02). https://doi.org/10.21767/2349-3917.100005
Bybee, R. W. (2010). The Teaching of Science: 21st Century Perspectives. NSTA Press.
Djuredje, R. A. H., Hermanto, & Himawan, R. (2022). Pengembangan Media Berbasis Aplikasi Kodular dalam Pembelajaran Teks Persuasi di SMP Kelas VIII. GERAM, 10(2), 32–41. https://doi.org/10.25299/geram.2022.vol10(2).10602
García-Martínez, I., Fernández-Batanero, J. M., Cobos Sanchiz, D., & Luque de la Rosa, A. (2019). Using Mobile Devices for Improving Learning Outcomes and Teachers’ Professionalization. Sustainability, 11(24), 6917. https://doi.org/10.3390/su11246917
Girdzijauskienė, R., Norvilienė, A., Šmitienė, G., & Rupšienė, L. (2022). Strengthening Student Engagement in Learning Through Use of Digital Tools. Acta Paedagogica Vilnensia, 49, 115–130. https://doi.org/10.15388/ActPaed.2022.49.8
Karabatzaki, Z., Stathopoulou, A., Kokkalia, G., Dimitriou, E., Loukeri, P. I., Economou, A., & Drigas, A. (2018). Mobile Application Tools for Students in Secondary Education. An Evaluation Study. International Journal of Interactive Mobile Technologies (iJIM), 12(2), 142. https://doi.org/10.3991/ijim.v12i2.8158
Mat Nor, N., & Halim, L. (2023). Science Teaching and Learning Through Digital Education: A Systematic Literature Review. International Journal of Academic Research in Progressive Education and Development, 12(3). https://doi.org/10.6007/IJARPED/v12-i3/19307
Molenda, M. (2003). In search of the elusive ADDIE model. Performance Improvement, 42(5), 34–36. https://doi.org/10.1002/pfi.4930420508
Wahyuni, E., & Fitria, Y. (2023). MEDIA DIGITAL DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PEMBELAJARAN IPA SISWA SEKOLAH DASAR. Pendas : Jurnal Ilmiah Pendidikan Dasar, 8(1), 5116–5126. https://doi.org/10.23969/jp.v8i1.8615
Walker, H. M. (2021). CLASSROOM VIGNETTES: Adjusting courses to address varying student motivations. ACM Inroads, 12(4), 10–14. https://doi.org/10.1145/3494573
Watrianthos, R., Handayani, R., Hasibuan, R., Ambiyar, A., & Refdinal, R. (2022). Students’ Perceptions of Android-Based Interactive Multimedia in Learning Biology. EDUKATIF : JURNAL ILMU PENDIDIKAN, 4(4), 5010–5016. https://doi.org/10.31004/edukatif.v4i4.3044
Witriyono, H., Abdullah, D., & Ichsan, N. (2022). Utilization of Kodular for Android-Based Student Presence Application Development. Jurnal Komputer, Informasi dan Teknologi, 2(2). https://doi.org/10.53697/jkomitek.v2i2.878