PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY SMP KELAS 9 PADA MATERI MALWARE

Authors

  • Rizky Rahmad Andre Anang Universitas Negeri Malang
  • Gres Dyah Kusuma Ningrum Universitas Negeri Malang
  • Hikmatul Afifah Fikriati SMP Negeri 25 Malang

DOI:

https://doi.org/10.37792/jukanti.v8i2.1536

Keywords:

Augmented Reality, Informatics, Malware, Junior High School

Abstract

This research aims to develop learning media that apply augmented reality (AR) in grade 9 informatics subjects with malware material. The background of this research is based on students' needs for creative and theological learning tools to improve understanding of abstract or difficult-to-understand concepts in the digital world. With the ADDIE development approach which includes several stages, namely analysis, design, development, implementation, and evaluation. Validation from material experts, media experts and users provides the fact that the results are very valid. Student trials showed an increase in interest in learning and understanding of malware material. This media provides an interesting and contextual learning experience by displaying 3D illustrations of various types of malware through AR-based smartphones. Therefore, the use of AR in this learning media has potential as an alternative solution in supporting effective and interactive learning activities at the junior high school level.

Downloads

Download data is not yet available.

References

Anafi, K., Wiryokusumo, I., & Leksono, I. P. (2021). Pengembangan Media Pembelajaran Model Addie Menggunakan Software Unity 3D. Jurnal Education and Development, 9(4), 433–438.

Anas, A., Djusmin, V. B., & Pasandaran, R. F. (2023). Media Augmented Reality: Pelatihan Pada Guru SMP untuk Mendukung Keterampilan Pedagogik Guru Abad 21. Madaniya, 4(4), 1613–1620. https://madaniya.biz.id/journals/contents/article/view/596%0Ahttps://madaniya.biz.id/journals/contents/article/download/596/419

Andi Rustandi, & Rismayanti. (2021). Penerapan Model ADDIE dalam Pengembangan Media Pembelajaran di SMPN 22 Kota Samarinda. Jurnal Fasilkom, 11(2), 57–60. https://doi.org/10.37859/jf.v11i2.2546

Fathur Rojib, A., & Ratnawati, D. (2024). Pengembangan Augmented reality (AR) Untuk Mata Pelajaran Teknologi Informasi Kelas X. JATI (Jurnal Mahasiswa Teknik Informatika), 7(6), 3647–3654. https://doi.org/10.36040/jati.v7i6.7739

Firmansyah, H. (2024). Penggunaan Media Pembelajaran Digital untuk Meningkatkan Minat Belajar Sejarah di Sekolah Menengah Atas. JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah, 9(2), 541–548. https://doi.org/10.24815/jimps.v9i2.30416

Hadju, S. Y., Novian, D., Arafat, M. Y., & Dwinanto, A. (2024). Pengembangan Media Pembelajaran Berbasis Augmented Reality Pada Mata Pelajaran Informatika. Inverted: Journal of Information Technology Education, 4(2), 37–49. https://doi.org/10.37905/inverted.v4i2.21860

Indahsari, L., & Sumirat, S. (2023). Implementasi Teknologi Augmented Reality dalam Pembelajaran Interaktif. Cognoscere: Jurnal Komunikasi Dan Media Pendidikan, 1(1), 7–11. https://doi.org/10.61292/cognoscere.v1i1.20

Kabalmay, M. S. (2022). Pengembangan media interaktif berbasis mobile learning pada mata pelajaran sistem komputer untuk meningkatkan hasil belajar siswa kelas X program keahlian teknik komputer dan jaringan (Doctoral dissertation, Universitas Negeri Malang). Universitas Negeri Malang.

Kunto, I., Ariani, D., Widyaningrum, R., & Syahyani, R. (2021). Ragam Storyboard Untuk Produksi Media Pembelajaran. Jurnal Pembelajaran Inovatif, 4(1), 108–120.https://doi.org/10.21009/jpi.041.14

Maulidya, N. S., & Nugraheni, E. A. (2021). Analisis Hasil Belajar Matematika Peserta Didik Ditinjau dari Self Confidence. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(3), 2584–2593. https://doi.org/10.31004/cendekia.v5i3.903

Mawarni, J., & Hendriyani, Y. (2021). Pengembangan Media Pembelajaran E-Modul Interaktif Pada Matakuliah Pemrograman Visual Dengan Metode Pengembangan Addie. JAVIT : Jurnal Vokasi Informatika, 1–8. https://doi.org/10.24036/javit.v1i3.67

Mulyasari, R., Irvan, & Doly, M. (2023). Pengembangan Bahan Ajar Bangun Ruang Sisi Datar Dengan Model ADDIE (Sekolah Dasar). Jurnal Genta Mulia, 14(1), 334–342.

Puti, S., Latief, M., & Rohandi, M. (2023). Pengembangan Media Pembelajaran Interaktif Berbasis Augmented Reality. INVERTED: Journal of Information Technology Education, 3(1), 80–93.

Safitri, M., & Aziz, M. R. (2022). ADDIE, sebuah model untuk pengembangan multimedia learning. Jurnal Pendidikan Dasar, 3(2), 50–58. http://jurnal.umpwr.ac.id/index.php/jpd/article/view/2237

Syarif, A. U., & Astuti, C. C. (2023). Pengembangan Media Pembelajaran Augmented Reality (AR) pada Pembelajaran Perangkat Keras Komputer di SMK Al- Aziziyah Candi. Jurnal Ilmiah Edutic : Pendidikan Dan Informatika, 10(1), 24–35.

Downloads

Published

2025-11-30

How to Cite

PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY SMP KELAS 9 PADA MATERI MALWARE . (2025). Jurnal Pendidikan Teknologi Informasi (JUKANTI), 8(2), 96-107. https://doi.org/10.37792/jukanti.v8i2.1536

Similar Articles

11-20 of 47

You may also start an advanced similarity search for this article.