IMPLEMENTASI AUGMENTED REALITY DALAM PEMBELAJARAN: DAMPAK PADA GAYA BELAJAR DAN PSIKOLOGIS SISWA

Authors

  • Dortean Amelia Jois Jaha Universitas Kristen Artha Wacana Kupang
  • Pnatmo Welhelmina Masi Universitas Kristen Artha Wacana Kupang

DOI:

https://doi.org/10.37792/jukanti.v9i1.1539

Keywords:

augmented reality, learning style, psychological condition

Abstract

This study aims to analyze the impact of Augmented Reality (AR) technology on visual-experiential learning styles and the psychological conditions of high school students in underdeveloped areas. The research was conducted at SMA Fajar Timur Haitimuk using a mixed-method approach with a sequential explanatory design. Quantitative data were collected from 30 twelfth-grade students through questionnaires and analyzed using Pearson correlation and linear regression tests. The results showed a significant positive relationship between learning styles and psychological conditions (r = 0.68, p < 0.05), with learning styles contributing 46.2% to the variation in psychological conditions (R² = 0.462, p < 0.001). Qualitative data were analyzed using Braun and Clarke’s thematic analysis to identify patterns and themes emerging from students’ learning experiences based on interviews with 10 students. The findings revealed that AR enhances motivation, understanding, self-confidence, and learning focus. Students responded positively to the immersive learning experience. In conclusion, AR not only supports cognitive understanding but also improves psychological well-being and is relevant as an innovative learning strategy in secondary education in underdeveloped areas.

Downloads

Download data is not yet available.

References

Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11.

Alalwan, N., Cheng, L., Al-Samarraie, H., Yousef, R., Alzahrani, A. I., & Alfarraj, O. (2020). Augmented reality in education: A meta-review and comparative analysis between academic literature and corporate reports. Interactive Learning Environments, 30(3), 505–520.

Creswell, J. W., & Plano Clark, V. L. (2018). Designing and Conducting Mixed Methods Research (3rd ed.). SAGE Publications.

Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123.

Irwansyah, D. (2021). Pengaruh Media Pembelajaran Berbasis Augmented Reality terhadap Minat dan Hasil Belajar Siswa SMA. Jurnal Inovasi Pendidikan, 13(2), 154–162.

Jaha, D. A. J., & Ate, C. P. (2024). Peran Self-Efficacy Dalam Penggunaan Teknologi Informasi Di Konteks Pendidikan: Studi Kasus Di Smkn 1 Kupang Barat. Jurnal Pendidikan Teknologi Informasi (JUKANTI), 7(2), 316–326.

https://doi.org/10.37792/jukanti.v7i2.1327

Kementerian Pendidikan dan Kebudayaan Republik Indonesia. (2023). Laporan Kinerja Kemendikbudristek 2022 (Pusdatin, Lampiran: Data Daerah 3T).

https://roren.kemdikbud.go.id/wp-content/uploads/2023/12/Lakin-Kemendikbud-2022.pdf

Lestari, S., & Rahmawati, N. (2022). Implementasi teknologi pembelajaran interaktif berbasis AR di sekolah menengah. Jurnal Teknologi Pendidikan, 24(1), 45–56

Marlina, L. (2020). Pendidikan di Era Revolusi Industri 4.0: Tantangan dan Peluang. Bandung: Alfabeta. hlm. 33–47.

Ningsih, R. A., & Pratama, M. H. (2023). Pengaruh Penggunaan Augmented Reality terhadap Keterlibatan Emosional Siswa SMA. Jurnal Psikologi dan Teknologi Pendidikan, 5(1), 88–97.

Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778

Santosa, H. (2019). Pembelajaran Abad 21: Pendekatan, Strategi, dan Implementasi dalam Kurikulum Merdeka. Yogyakarta: Deepublish. hlm. 75–91

Wibowo, A., & Nugroho, R. (2022). Studi tentang Efektivitas AR dalam Meningkatkan Motivasi Belajar Siswa di Daerah 3T. Jurnal Inovasi Teknologi Pembelajaran, 18(3), 210–222.

Downloads

Published

2026-04-30

How to Cite

Jaha, D. A. J., & Masi, P. W. . (2026). IMPLEMENTASI AUGMENTED REALITY DALAM PEMBELAJARAN: DAMPAK PADA GAYA BELAJAR DAN PSIKOLOGIS SISWA. Jurnal Pendidikan Teknologi Informasi (JUKANTI), 9(1), 54–61. https://doi.org/10.37792/jukanti.v9i1.1539