ANALISIS GAP KEBUTUHAN MEDIA VISUAL: TRANSISI PEMBELAJARAN KONVENSIONAL KE ANIMASI (STUDI DI SMK ISLAM AS-SYARIEF GARUT)
DOI:
https://doi.org/10.37792/jukanti.v8i2.1905Keywords:
animated media, conventional learning, digital transition, gap analysis, needs assessment, visual mediaAbstract
ABSTRAK
Penelitian ini bertujuan untuk menganalisis kesenjangan (Gap) kebutuhan media visual dalam proses transisi dari pembelajaran konvensional ke media animasi pada mata pelajaran Informatika di SMK Islam As-Syarief. Metode yang digunkaan adalah pendekatakan deskriptif-kuantitatif yang terintegrasi dalam kerangka analisis kebutuhan (needs assessment), melibatkan 30 siswa dan 3 guru mata pelajaran Informatika. Hasil penelitian menunjukkaan bahwa media statis (PowerPoint tanpa animasi dan buku) yang dominan saat ini tidak mampu memfasilitasi pemahaman siswa terhadap materi abstrak dan prosedural. Analisis Gap mengidentifikasi kesenjangan paling lebar pada aspek Visualisasi Proses Abstrak (Skor Gap 2.7) antara kondisi dan ideal. Temuan ini menegaskan adanya kebutuhan mendesak akan media animasi yang memiliki fitur visualisasi dinamis, interaktivitas sederhana, dan desain full-motion kontemporer (rata-rata skor kebutuhan ideal 4.5/5). Disimpulkan bahwa transisi ke media animasi adalah solusi pedagogis yang valid untuk meningkatkan daya tangkap siswa, dan pengembangan media selanjutnya harus memprioritaskan visualisasi proses abstrak, serta peningkatan kopmetensi guru. Penelitian ini memberikan kontribusi empiris sebagai dasar konseptual untuk pengembangan media pembelajaran digital yang berorientasi pada pemecahan masalah materi abstrak di tingkat SMK.
Kata Kunci: analisis kebutuhan, animasi, gap kebutuhan, media visual, pembelajaran konvensional, transisi digital.
ABSTRACT
This study aims to analyze the visual media needs gap in the transition process from conventional teaching to animated media for Informatics subjects at SMK Islam As-Syarief. The method employed was a descriptive-quantitative approach integrated within a needs assessment framework, involving 30 students and 3 subject teachers. Data were collected through questionnaires, semi-structured interviews, and direct observation. The results indicate that the currently dominant static media (non-animated PowerPoint and textbooks) is inadequate in facilitating student’s understanding of abstract and procedural material. Gap analysis identified the widest gap in the Abstract Process Visualization aspect (Gap Score 2.7) between the current and ideal state. This finding affirms an urgent need for animated media featuring dynamic visualization, simple interactivity, and contemporary full-motion design (average ideal needs score 4.5/5). It is concluded that the transition to animated media is a valid pedagogical solution for improving student comprehension. Future media development must prioritize the visualization of abstract processes, while also indicating the necessity of enhancing teacher competence. This study provides an empirical contribution as a conceptual basis for problem-solving-oriented digital learning media development at the vocational high school (SMK) level.
Keywords: animated media, conventional learning, digital transition, gap analysis, needs assessment, visual media.
Downloads
References
Dwipayana, P. A. P., Redhana, I. W., & Juniartina, P. P. (2020). Analisis kebutuhan pengembangan multimedia interaktif berbasis konteks budaya lokal untuk pembelajaran IPA SMP. Jurnal Pendidikan dan Pembelajaran Sains Indonesia (JPPSI), 3(1), 49-60.
Maryanti, S., & Kurniawan, D. T. (2018). Pengembangan Media Pembelajaran Video Animasi Stop Motion Untuk Pembelajaran Biologi Dengan Aplikasi Picpac. Jurnal BIOEDUIN : Program Studi Pendidikan Biologi, 8(1), 26–33. https://doi.org/10.15575/bioeduin.v8i1.2922
Maryono, & Budiono, H. (2020). Efektivitas Media Animasi pada Keterampilan Membaca Permulaan Siswa di Sekolah Dasar. Jurnal Basicedu, 5(5), 3(2), 524–532. https://journal.uii.ac.id/ajie/article/view/971
Mayer. R. E. (2019). What Teachers and Administrtors Need to Know About Multimedia Learning Theory: Preparing for the New Generations of Students (pp. 18-30).
Mellisa, M., & Anthonia, S. (2024). Preliminary Research : Tahapan Analisis Kebutuhan dalam Pengembangan Media Video Animasi Sub Materi Makhluk Hidup Beraneka Ragam Kelas VII SMP/MTs Kota Pekanbaru. Bioed : Jurnal Pendidikan Biologi, 12(1), 64. https://doi.org/10.25157/jpb.v12i1.13397
Hapsari, G. P. P., & Zulherman. (2021). Analisis Kebutuhan Pengembangan Media Video Animasi Berbasis Aplikasi Canva pada Pembelajaran IPA. PSEJ (Pancasakti Science Education Journal), 6(1), 22–29. https://doi.org/10.24905/psej.v6i1.43
Rahmawati, R., Mulyono, A., Fauziana, R., & Yusup, Q. S. (2023). Analisis Kebutuhan Media Pembelajaran yang Aksesibel untuk Meningkatkan Hasil Belajar Siswa dalam Pembelajaran Matematika. GENTA MULIA: Jurnal Ilmiah Pendidikan, 159–169.
Sadikin, A., & Hakim, N. (2019). Interactive Media Development of E-Learning in Welcoming 4. 0 Industrial Revolution On Ecosystem Material for High School Students Pengembangan Media E-Learning Interaktif Dalam Menyongsong Revolusi Industri 4. Jurnal Ilmiah Pendidikan Biologi, 5(2), 131-138.
Setyaningsih, E. (2023). Indonesian Journal of Learning and Instructional Innovation Perkembangan Multimedia Digital dan Pembelajaran. Indonesian Journal of Learning and Instruction, 1(1), 24–34. https://journal.uns.ac.id/ijolii
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Dzakwan Satriani Saleh, Iman Nasrulloh, Aceng Ahmad Rodian Susila

This work is licensed under a Creative Commons Attribution 4.0 International License.
JUKANTI Journal License
JUKANTI (Jurnal Pendidikan Teknologi Informasi) is committed to supporting open access and the dissemination of scholarly knowledge. All articles published in JUKANTI are distributed under the Creative Commons Attribution 4.0 International License (CC BY 4.0).
Creative Commons Attribution 4.0 International License (CC BY 4.0)
Under this license, users are permitted to read, download, copy, distribute, print, search, link to, remix, transform, adapt, and build upon the published work for any lawful purpose, including commercial purposes, provided that appropriate credit is given to the original author(s) and the original publication in JUKANTI, a link to the license is provided, and any changes made are indicated.
Author Rights
Authors retain the copyright of their articles and grant JUKANTI the right of first publication. Authors are also permitted to deposit and share the published version of their articles in institutional repositories, subject repositories, personal websites, and academic networks, provided that the original publication in JUKANTI is properly cited and linked.
Author Obligations
Authors publishing with JUKANTI are responsible for ensuring that their work is original, does not infringe any copyright, and complies with applicable ethical and legal standards. Authors must obtain permission for any third-party material included in their manuscript when required.
License Information
License: Creative Commons Attribution 4.0 International License (CC BY 4.0)
License URL: https://creativecommons.org/licenses/by/4.0/
Commitment to Open Access Standards
JUKANTI is committed to maintaining transparent editorial policies, clear licensing terms, and open access publishing practices in accordance with international scholarly publishing standards.
For further questions or clarifications regarding this license, please contact the JUKANTI editorial office at edu@ucb.ac.id



