PENGEMBANGAN MEDIA PEMBELAJARAN GARUKA BERBASIS SMART APPS CREATOR MAPEL IPAS KELAS V SDN SADENG 2 KOTA SEMARANG
DOI:
https://doi.org/10.37792/jukanti.v7i1.1275Keywords:
Smart Apps Creator, HTML5, GARUKAAbstract
ABSTRAKPenelitian ini membahas pengembangan media pembelajaran GARUKA (Galeri Kerusakan Lingkungan) berbasis Smart Apps Creator Mata Pelajaran IPAS Kelas V Fase C Materi Perubahan Bumi yang Disebabkan oleh Manusia. Penelitian ini menggunakan metode R&D (Research and Development), model Borg and Gall. Hasil Pengembangan Media Pembelajaran Galeri Kerusakan Lingkungan Mata Pelajaran IPAS Kelas V Fase C Materi Perubahan Bumi yang Disebabkan oleh Manusia menunjukkan bahwa media GARUKA layak berdasarkan validasi ahli media sebesar 95% dan validasi ahli materi sebesar 92,5% , Galeri Kerusakan Lingkungan juga praktis ketika digunakan hal ini dibuktikan dari respon yang diberikan peserta didik sebesar 91,2% dan mendapatkan persentase N-gain sebesar 68,8% yang berarti media Galeri Kerusakan Lingkungan cukup efektif. Media Pembelajaran GARUKA (Galeri Kerusakan Lingkungan) dapat diakses menggunakan komputer maupun smartphone dengan menggunakan Smart Apps Creator berbasis HTML5.
ABSTRACTThis research discusses the development of GARUKA (Environmental Damage Gallery) learning media based on Smart Apps Creator, Science Class V Phase C Lesson Content, Material on Earth Changes Caused by Humans. This research uses the R&D (Research and Development) method, the Borg and Gall model. The results of the development of learning media for the Environmental Damage Gallery. Social Science Class V Phase C lesson content: Earth Changes Caused by Humans, show that the GARUKA media is feasible based on media expert validation of 95% and material expert validation of 92.5%. The Environmental Damage Gallery is also practical when used. This is proven by the response given by students of 91.2% and getting an N-gain percentage of 68.8%, which means that the Environmental Damage Gallery media is quite effective. GARUKA Learning Media (Environmental Damage Gallery) can be accessed using a computer or smartphone using the HTML5-based Smart Apps Creator.
Downloads
References
Ade Vidianti, S. K. (2023). Pengembangan Media Pembelajaran Berbasis Android Menggunakan Smart Apps Creator Pada Mata Pelajaran IPS.Jurnal Ilmiah Betrik, 290-297. https://ejournal.pppmitpa.or.id/index.php/betrik/article/view/77/79
Agil Aryanto, S. (2023). Pengembangan Media Interaktif Berbasis HTML5 Digital Story Pocketbook Muatan Pembelajaran Bahasa Indonesia Kelas IV. JURNAL PERSEDA, 152-161. https://www.jurnal.ummi.ac.id/index.php/perseda/article/view/2111
Ahmad Bagus Fernanda, F. A. (2023). Pengembangan Media Pembelajaran TEKAGA Berbasis Construct 2 Mupel IPAS Kelas IV SDN Butuh 1 Sawangan. Jurnal Pendidikan Teknologi Informasi (JUKANTI), 167-176. https://ojs.cbn.ac.id/index.php/jukanti/article/view/953
Alam, A. (2022). Employing Adaptive Learning and Intelligent Tutoring Robots for Virtual Classrooms and Smart Campuses: Reforming Education in the Age of Artificial Intelligence. Singapore: Springer. https://link.springer.com/chapter/10.1007/978-981-19-2980-9_32
Dela Elviana, J. (2022). Pengembangan Media Smart Apps Creator (SAC) Berbasis Android Pada Materi Suhu Dan Kalor Mata Pelajaran IPA Kelas V Sekolah Dasar. Jurnal Pendidikan Guru Sekolah Dasar, 746-760. https://ejournal.unesa.ac.id/index.php/jurnal-penelitian-pgsd/article/view/46270
Eneng Diana Putri Latipah, E. A. (2018). Analisis Kemampuan Koneksi Matematis Siswa Menggunakan Pendekatan Pembelajaran CTL dan RME. Jurnal Matematika , 1-12. https://ejournal.unisba.ac.id/index.php/matematika/article/view/3691
Febblina Daryanes, D. D. (2023) The Development Of Articulate Storyline Interactive Learning Media Based On Case Methods To Train Student’s Problem-Solving Ability. Heliyon , 1-14. https://doi.org/10.1016/j.heliyon.2023.e15082.
Fikri Arnandi, N. S. (2022). Media Pembelajaran Matematika Menggunakan Smart Apps Creator pada Materi Bilangan Bulat di Sekolah Dasar. Jurnal Pendidikan Matematika, 345-356.
Huda, I. A. (2020). Perkembangan Teknologi Informasi dan Komunikasi (TIK) Terhadap. JURNAL PENDIDIKAN dan KONSELING, 121-125. https://journal.universitaspahlawan.ac.id/index.php/jpdk/article/view/622
Jenny Ramadona Putri Ardi Yudha, S. S. (2021). Manfaat Media Pembelajaran Youtube Terhadap Capaian Kompetensi Mahasiswa. Journal of Telenursing, 538-545. https://journal.ipm2kpe.or.id/index.php/JOTING/article/view/2561
Khasanah, R. (2021). Development of Learning Media Based on Smart Apps Creator . Jurnal Pendidikan, 1006-1016. https://journal.staihubbulwathan.id/index.php/alishlah/article/view/549
Lestari, S. (2018). Peran Teknologi Dalam Pendidikan Di Era Globalisasi. Jurnal Pendidikan Agama Islam , 94-100. https://ejournal.unuja.ac.id/index.php/edureligia/article/view/459
Mudinillah, A. (2021 ). Software untuk Media Pembelajaran (Dilengkapi dengan Link Download Aplikasi). Yogyakarta : Bintang Pustaka Madani.
Muhammad Riyanto, U. J. (2019). Pengembangan Video Pembelajaran Berbasis Aplikasi Videoscribe Pada Mata Pelajaran IPS Di Sekolah Dasar. Jurnal Pendidikan dan Pembelajaran Dasar, 1-11. https://ejournal.uin-malang.ac.id/index.php/madrasah/article/view/6419
Nabil Fikri Adam, P. K. (2023). Development Of Interactive Learning Media Articulate Storyline Of Indonesian Language Learning in Fourth Grade Elementary School. Journal of Education, Teaching, and Learning, 274-281. https://journal.stkipsingkawang.ac.id/index.php/JETL/article/view/4854
Pebria Dheni Purnasari, Y. D. (2021). Strategi Pembelajaran Pendidikan Dasar di Perbatasan pada Era Digital. Jurnal Basicedu, 3089-3100. https://jbasic.org/index.php/basicedu/article/view/1218
Qoulan Syadida, Y. E. (2022). Pengembangan Media Pembelajaran Menggunakan Aplikasi Smart Apps Creator pada Pembelajaran Tematik Terpadu Kelas IV Sekolah Dasar. Journal of Practice Learning and Educational Development, 17-25. https://digitalpress.gaes-edu.com/index.php/jpled/article/view/31
Sesmiyanti, R. A. (2019). N-Gain Algorithm for Analysis of Basic Reading. EUDL Journal, 1-9. https://eudl.eu/doi/10.4108/eai.19-7-2019.2289527
Sugiyono. (2021). Metode penelitian kuantitatif kualitatif dan R dan D. Bandung: Alfabeta.
Tafonao, T. (2018). PERANAN MEDIA PEMBELAJARAN DALAM MENINGKATKAN MINAT BELAJAR MAHASISWA. Jurnal Komunikasi Pendidikan, 103-114. https://journal.univetbantara.ac.id/index.php/komdik/article/view/113
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Jurnal Pendidikan Teknologi Informasi (JUKANTI)

This work is licensed under a Creative Commons Attribution 4.0 International License.
JUKANTI Journal License
JUKANTI (Jurnal Pendidikan Teknologi Informasi) is committed to supporting open access and the dissemination of scholarly knowledge. All articles published in JUKANTI are distributed under the Creative Commons Attribution 4.0 International License (CC BY 4.0).
Creative Commons Attribution 4.0 International License (CC BY 4.0)
Under this license, users are permitted to read, download, copy, distribute, print, search, link to, remix, transform, adapt, and build upon the published work for any lawful purpose, including commercial purposes, provided that appropriate credit is given to the original author(s) and the original publication in JUKANTI, a link to the license is provided, and any changes made are indicated.
Author Rights
Authors retain the copyright of their articles and grant JUKANTI the right of first publication. Authors are also permitted to deposit and share the published version of their articles in institutional repositories, subject repositories, personal websites, and academic networks, provided that the original publication in JUKANTI is properly cited and linked.
Author Obligations
Authors publishing with JUKANTI are responsible for ensuring that their work is original, does not infringe any copyright, and complies with applicable ethical and legal standards. Authors must obtain permission for any third-party material included in their manuscript when required.
License Information
License: Creative Commons Attribution 4.0 International License (CC BY 4.0)
License URL: https://creativecommons.org/licenses/by/4.0/
Commitment to Open Access Standards
JUKANTI is committed to maintaining transparent editorial policies, clear licensing terms, and open access publishing practices in accordance with international scholarly publishing standards.
For further questions or clarifications regarding this license, please contact the JUKANTI editorial office at edu@ucb.ac.id



